#include "EscortObjective.h" #include "Net/UnrealNetwork.h" void UEscortObjective::SyncProgressTimer() { } void UEscortObjective::StartShellBreak_Implementation() { } void UEscortObjective::SetState(EEscortMissionState NewState) { } void UEscortObjective::SetShellBreakPaused(bool newPaused) { } void UEscortObjective::SetEscortMule(AEscortMule* MULE) { } void UEscortObjective::RegisterFuelCannister(AExtractorItem* extractor) { } void UEscortObjective::RecordFailStage(bool muleDied, bool missionAborted) { } void UEscortObjective::OnResourceChanged(UCappedResource* CappedResource, float Amount) { } void UEscortObjective::OnRep_FullCanisters() { } void UEscortObjective::OnRep_EscortState() { } void UEscortObjective::OnRep_EscortMule() { } void UEscortObjective::OnRep_AreasToScan(int32 prevAmount) { } void UEscortObjective::OnRep_AreasScanned(int32 prevAmount) { } void UEscortObjective::OnHealthChanged(float Health) { } void UEscortObjective::OnFullCanistersChanged(int32 Amount) { } float UEscortObjective::GetShellBreakProgress() { return 0.0f; } bool UEscortObjective::DoesPathExist(FVector Start, FVector End) { return false; } void UEscortObjective::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UEscortObjective, AreasToScan); DOREPLIFETIME(UEscortObjective, AreasScanned); DOREPLIFETIME(UEscortObjective, State); DOREPLIFETIME(UEscortObjective, ServerShellProgress); DOREPLIFETIME(UEscortObjective, FullCanisters); DOREPLIFETIME(UEscortObjective, EscortMule); DOREPLIFETIME(UEscortObjective, EscortDestination); } UEscortObjective::UEscortObjective() { this->DidRescueDorettaHead = false; this->AreasToScan = 0; this->ScanCount = 0; this->Positioning = NULL; this->EscortMulePositioning = NULL; this->CostDistanceCurve = NULL; this->DebrisRadius = 1500.00f; this->AreasScanned = 0; this->State = EEscortMissionState::InGarage; this->FinalBattle = false; this->FuelResource = NULL; this->GemResource = NULL; this->ServerShellProgress = 0.00f; this->SecondsToDestroyHeartstone = 120; this->FullCanistersRequired = 2; this->FullCanisters = 0; this->FuelResourceAmount = 100; this->EscortMule = NULL; this->EscortDestination = NULL; }