38 lines
1.1 KiB
C++
Executable file
38 lines
1.1 KiB
C++
Executable file
#include "EnemyTemperatureReplicatorComponent.h"
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#include "Net/UnrealNetwork.h"
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void UEnemyTemperatureReplicatorComponent::OnRep_TemperatureEffect() {
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}
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void UEnemyTemperatureReplicatorComponent::OnRep_IsOnFire() {
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}
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void UEnemyTemperatureReplicatorComponent::OnRep_IsFrozen() {
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}
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bool UEnemyTemperatureReplicatorComponent::IsOnFire() const {
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return false;
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}
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bool UEnemyTemperatureReplicatorComponent::IsFrozen() const {
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return false;
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}
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float UEnemyTemperatureReplicatorComponent::GetTemperatureEffect() const {
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return 0.0f;
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}
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void UEnemyTemperatureReplicatorComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UEnemyTemperatureReplicatorComponent, TemperatureEffect);
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DOREPLIFETIME(UEnemyTemperatureReplicatorComponent, bIsFrozen);
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DOREPLIFETIME(UEnemyTemperatureReplicatorComponent, bIsOnFire);
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}
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UEnemyTemperatureReplicatorComponent::UEnemyTemperatureReplicatorComponent() {
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this->TemperatureEffect = 0;
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this->bIsFrozen = false;
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this->bIsOnFire = false;
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}
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