#include "EnemyTemperatureReplicatorComponent.h" #include "Net/UnrealNetwork.h" void UEnemyTemperatureReplicatorComponent::OnRep_TemperatureEffect() { } void UEnemyTemperatureReplicatorComponent::OnRep_IsOnFire() { } void UEnemyTemperatureReplicatorComponent::OnRep_IsFrozen() { } bool UEnemyTemperatureReplicatorComponent::IsOnFire() const { return false; } bool UEnemyTemperatureReplicatorComponent::IsFrozen() const { return false; } float UEnemyTemperatureReplicatorComponent::GetTemperatureEffect() const { return 0.0f; } void UEnemyTemperatureReplicatorComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UEnemyTemperatureReplicatorComponent, TemperatureEffect); DOREPLIFETIME(UEnemyTemperatureReplicatorComponent, bIsFrozen); DOREPLIFETIME(UEnemyTemperatureReplicatorComponent, bIsOnFire); } UEnemyTemperatureReplicatorComponent::UEnemyTemperatureReplicatorComponent() { this->TemperatureEffect = 0; this->bIsFrozen = false; this->bIsOnFire = false; }