25 lines
912 B
C++
Executable file
25 lines
912 B
C++
Executable file
#include "DualAnimatedItem.h"
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#include "Components/SkeletalMeshComponent.h"
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#include "FirstPersonSkeletalMeshComponent.h"
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USkeletalMeshComponent* ADualAnimatedItem::GetRItemMesh() const {
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return NULL;
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}
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USkeletalMeshComponent* ADualAnimatedItem::GetLItemMesh() const {
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return NULL;
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}
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ADualAnimatedItem::ADualAnimatedItem() {
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this->FPAnimInstance = NULL;
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this->TPAnimInstance = NULL;
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this->FPRMesh = CreateDefaultSubobject<UFirstPersonSkeletalMeshComponent>(TEXT("FPRMesh"));
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this->FPLMesh = CreateDefaultSubobject<UFirstPersonSkeletalMeshComponent>(TEXT("FPLMesh"));
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this->TPRMesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("TPRMesh"));
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this->TPLMesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("TPLMesh"));
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this->FP_EquipAnimation = NULL;
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this->TP_EquipAnimation = NULL;
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this->EquipDuration = 0.25f;
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this->CharacterAnimationSet = NULL;
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}
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