#include "DualAnimatedItem.h" #include "Components/SkeletalMeshComponent.h" #include "FirstPersonSkeletalMeshComponent.h" USkeletalMeshComponent* ADualAnimatedItem::GetRItemMesh() const { return NULL; } USkeletalMeshComponent* ADualAnimatedItem::GetLItemMesh() const { return NULL; } ADualAnimatedItem::ADualAnimatedItem() { this->FPAnimInstance = NULL; this->TPAnimInstance = NULL; this->FPRMesh = CreateDefaultSubobject(TEXT("FPRMesh")); this->FPLMesh = CreateDefaultSubobject(TEXT("FPLMesh")); this->TPRMesh = CreateDefaultSubobject(TEXT("TPRMesh")); this->TPLMesh = CreateDefaultSubobject(TEXT("TPLMesh")); this->FP_EquipAnimation = NULL; this->TP_EquipAnimation = NULL; this->EquipDuration = 0.25f; this->CharacterAnimationSet = NULL; }