62 lines
1.5 KiB
C++
Executable file
62 lines
1.5 KiB
C++
Executable file
#include "DrinkableDataAsset.h"
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bool UDrinkableDataAsset::TryUnlockSpecialDrinks(UObject* WorldContext) {
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return false;
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}
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bool UDrinkableDataAsset::TryUnlockDrink(UObject* WorldContext) {
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return false;
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}
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bool UDrinkableDataAsset::TryPurchaseDrink(UObject* WorldContext) {
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return false;
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}
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void UDrinkableDataAsset::OnRoundOrdered(APlayerCharacter* Character) {
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}
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bool UDrinkableDataAsset::MustBeUnlocked() const {
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return false;
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}
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bool UDrinkableDataAsset::IsUnlocked(UObject* WorldContext) const {
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return false;
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}
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bool UDrinkableDataAsset::IsDrinkFree(UObject* WorldContext) {
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return false;
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}
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bool UDrinkableDataAsset::HasSpecialEdition() const {
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return false;
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}
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UDrinkableDataAsset* UDrinkableDataAsset::GetSpecialEdition(UObject* WorldContext) {
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return NULL;
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}
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UTexture2D* UDrinkableDataAsset::GetDrinkableIcon() const {
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return NULL;
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}
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bool UDrinkableDataAsset::AreSpecialDrinksUnlocked(UObject* WorldContext) {
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return false;
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}
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UDrinkableDataAsset::UDrinkableDataAsset() {
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this->DrinkablePrice = 50;
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this->IsSpecialBeer = false;
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this->RequiredPlayerRank = 0;
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this->ParticipatesInFreeBeerEvent = false;
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this->AlcoholStrength = EDrinkableAlcoholStrength::Regular;
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this->SpecialEdition = NULL;
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this->RequiredDLC = NULL;
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this->bPlayFireworks = false;
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this->StatConsumed = NULL;
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this->StatRoundOrdered = NULL;
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this->OrderShout = NULL;
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this->OrderCheeringShout = NULL;
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this->DrinkSaluteShout = NULL;
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this->buff = NULL;
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}
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