#include "DrinkableDataAsset.h" bool UDrinkableDataAsset::TryUnlockSpecialDrinks(UObject* WorldContext) { return false; } bool UDrinkableDataAsset::TryUnlockDrink(UObject* WorldContext) { return false; } bool UDrinkableDataAsset::TryPurchaseDrink(UObject* WorldContext) { return false; } void UDrinkableDataAsset::OnRoundOrdered(APlayerCharacter* Character) { } bool UDrinkableDataAsset::MustBeUnlocked() const { return false; } bool UDrinkableDataAsset::IsUnlocked(UObject* WorldContext) const { return false; } bool UDrinkableDataAsset::IsDrinkFree(UObject* WorldContext) { return false; } bool UDrinkableDataAsset::HasSpecialEdition() const { return false; } UDrinkableDataAsset* UDrinkableDataAsset::GetSpecialEdition(UObject* WorldContext) { return NULL; } UTexture2D* UDrinkableDataAsset::GetDrinkableIcon() const { return NULL; } bool UDrinkableDataAsset::AreSpecialDrinksUnlocked(UObject* WorldContext) { return false; } UDrinkableDataAsset::UDrinkableDataAsset() { this->DrinkablePrice = 50; this->IsSpecialBeer = false; this->RequiredPlayerRank = 0; this->ParticipatesInFreeBeerEvent = false; this->AlcoholStrength = EDrinkableAlcoholStrength::Regular; this->SpecialEdition = NULL; this->RequiredDLC = NULL; this->bPlayFireworks = false; this->StatConsumed = NULL; this->StatRoundOrdered = NULL; this->OrderShout = NULL; this->OrderCheeringShout = NULL; this->DrinkSaluteShout = NULL; this->buff = NULL; }