47 lines
1.2 KiB
C++
Executable file
47 lines
1.2 KiB
C++
Executable file
#include "DisplayCase.h"
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#include "Components/SceneComponent.h"
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#include "Components/SkeletalMeshComponent.h"
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#include "Net/UnrealNetwork.h"
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void ADisplayCase::RefreshContent() {
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}
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void ADisplayCase::PlayReactionAnimation() {
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}
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void ADisplayCase::OnRep_ContentIndex() {
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}
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bool ADisplayCase::IsSpecialContent() const {
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return false;
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}
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void ADisplayCase::InitializeCase() {
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}
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bool ADisplayCase::GetCurrentContent(FDisplayContent& currentContent) const {
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return false;
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}
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void ADisplayCase::ChangeContent() {
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}
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void ADisplayCase::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ADisplayCase, ContentIndex);
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}
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ADisplayCase::ADisplayCase() {
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this->Root = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
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this->ContentAttachPoint = NULL;
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this->ContentMesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("ContentMesh"));
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this->RotationSpeed = 15.00f;
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this->BeerMugSpawnChancePercent = 0.00f;
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this->BarrelSpawnChancePercent = 0.10f;
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this->TimeMultiplier = 0.50f;
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this->SizeMultiplier = 1.00f;
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this->ContentIndex = -1;
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this->BeerMugShout = NULL;
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}
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