#include "DisplayCase.h" #include "Components/SceneComponent.h" #include "Components/SkeletalMeshComponent.h" #include "Net/UnrealNetwork.h" void ADisplayCase::RefreshContent() { } void ADisplayCase::PlayReactionAnimation() { } void ADisplayCase::OnRep_ContentIndex() { } bool ADisplayCase::IsSpecialContent() const { return false; } void ADisplayCase::InitializeCase() { } bool ADisplayCase::GetCurrentContent(FDisplayContent& currentContent) const { return false; } void ADisplayCase::ChangeContent() { } void ADisplayCase::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ADisplayCase, ContentIndex); } ADisplayCase::ADisplayCase() { this->Root = CreateDefaultSubobject(TEXT("Root")); this->ContentAttachPoint = NULL; this->ContentMesh = CreateDefaultSubobject(TEXT("ContentMesh")); this->RotationSpeed = 15.00f; this->BeerMugSpawnChancePercent = 0.00f; this->BarrelSpawnChancePercent = 0.10f; this->TimeMultiplier = 0.50f; this->SizeMultiplier = 1.00f; this->ContentIndex = -1; this->BeerMugShout = NULL; }