63 lines
1.4 KiB
C++
Executable file
63 lines
1.4 KiB
C++
Executable file
#include "DifficultyManager.h"
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UDifficultySetting* UDifficultyManager::SelectDifficulty(int32 Index) {
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return NULL;
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}
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float UDifficultyManager::GetSpeedModifier() const {
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return 0.0f;
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}
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float UDifficultyManager::GetSmallEnemyDamageResistance() const {
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return 0.0f;
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}
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float UDifficultyManager::GetPointExtractionScaler() const {
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return 0.0f;
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}
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float UDifficultyManager::GetExtraLargeEnemyDamageResistanceD() const {
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return 0.0f;
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}
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float UDifficultyManager::GetExtraLargeEnemyDamageResistanceC() const {
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return 0.0f;
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}
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float UDifficultyManager::GetExtraLargeEnemyDamageResistanceB() const {
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return 0.0f;
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}
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float UDifficultyManager::GetExtraLargeEnemyDamageResistance() const {
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return 0.0f;
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}
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float UDifficultyManager::GetEnemyDamageResistance() const {
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return 0.0f;
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}
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float UDifficultyManager::GetEnemyDamageModifier() const {
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return 0.0f;
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}
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float UDifficultyManager::GetEnemyCountModifier() const {
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return 0.0f;
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}
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UDifficultySetting* UDifficultyManager::GetCurrentDifficulty() const {
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return NULL;
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}
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float UDifficultyManager::GetBossDifficultyScaler() const {
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return 0.0f;
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}
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UDifficultyManager::UDifficultyManager() {
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this->MinModifierEnemyCount = 0.30f;
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this->MinModifierAttackCooldown = 0.95f;
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this->MinModifierSpeed = 0.95f;
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this->ForcedPlayerCount = -1;
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this->GameMode = NULL;
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this->GameState = NULL;
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}
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