#include "DifficultyManager.h" UDifficultySetting* UDifficultyManager::SelectDifficulty(int32 Index) { return NULL; } float UDifficultyManager::GetSpeedModifier() const { return 0.0f; } float UDifficultyManager::GetSmallEnemyDamageResistance() const { return 0.0f; } float UDifficultyManager::GetPointExtractionScaler() const { return 0.0f; } float UDifficultyManager::GetExtraLargeEnemyDamageResistanceD() const { return 0.0f; } float UDifficultyManager::GetExtraLargeEnemyDamageResistanceC() const { return 0.0f; } float UDifficultyManager::GetExtraLargeEnemyDamageResistanceB() const { return 0.0f; } float UDifficultyManager::GetExtraLargeEnemyDamageResistance() const { return 0.0f; } float UDifficultyManager::GetEnemyDamageResistance() const { return 0.0f; } float UDifficultyManager::GetEnemyDamageModifier() const { return 0.0f; } float UDifficultyManager::GetEnemyCountModifier() const { return 0.0f; } UDifficultySetting* UDifficultyManager::GetCurrentDifficulty() const { return NULL; } float UDifficultyManager::GetBossDifficultyScaler() const { return 0.0f; } UDifficultyManager::UDifficultyManager() { this->MinModifierEnemyCount = 0.30f; this->MinModifierAttackCooldown = 0.95f; this->MinModifierSpeed = 0.95f; this->ForcedPlayerCount = -1; this->GameMode = NULL; this->GameState = NULL; }