20 lines
681 B
C++
Executable file
20 lines
681 B
C++
Executable file
#include "CompositeArmorComponent.h"
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#include "Net/UnrealNetwork.h"
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void UCompositeArmorComponent::OnRep_ArmorDamageInfo(FArmorDamageInfo OldValue) {
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}
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void UCompositeArmorComponent::AddArmorPart(UPrimitiveComponent* Primitive, float Health, bool overrideAffectedByArmomrBreak, bool NewAffectedByArmorBreak) {
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}
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void UCompositeArmorComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UCompositeArmorComponent, ArmorDamageInfo);
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}
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UCompositeArmorComponent::UCompositeArmorComponent() {
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this->BreakParticle = NULL;
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this->AffectedByAmorBreak = true;
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}
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