#include "CompositeArmorComponent.h" #include "Net/UnrealNetwork.h" void UCompositeArmorComponent::OnRep_ArmorDamageInfo(FArmorDamageInfo OldValue) { } void UCompositeArmorComponent::AddArmorPart(UPrimitiveComponent* Primitive, float Health, bool overrideAffectedByArmomrBreak, bool NewAffectedByArmorBreak) { } void UCompositeArmorComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UCompositeArmorComponent, ArmorDamageInfo); } UCompositeArmorComponent::UCompositeArmorComponent() { this->BreakParticle = NULL; this->AffectedByAmorBreak = true; }