12 lines
458 B
C++
Executable file
12 lines
458 B
C++
Executable file
#include "ChargedProjectileUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues UChargedProjectileUpgrade::GetUpgradedValue(TSubclassOf<AItem> Item, TSubclassOf<AActor> upgradedActor, AFSDPlayerState* Player, EChargedProjectileUpgrades NewUpgradeType) {
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return FUpgradeValues{};
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}
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UChargedProjectileUpgrade::UChargedProjectileUpgrade() {
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this->upgradeType = EChargedProjectileUpgrades::ExplodesOnDamage;
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this->ProjectileClass = NULL;
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}
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