#include "ChargedProjectileUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UChargedProjectileUpgrade::GetUpgradedValue(TSubclassOf Item, TSubclassOf upgradedActor, AFSDPlayerState* Player, EChargedProjectileUpgrades NewUpgradeType) { return FUpgradeValues{}; } UChargedProjectileUpgrade::UChargedProjectileUpgrade() { this->upgradeType = EChargedProjectileUpgrades::ExplodesOnDamage; this->ProjectileClass = NULL; }