11 lines
320 B
C++
Executable file
11 lines
320 B
C++
Executable file
#include "BoscoUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues UBoscoUpgrade::GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf<AActor> Item, EBoscoUpgrades NewUpgradeType) {
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return FUpgradeValues{};
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}
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UBoscoUpgrade::UBoscoUpgrade() {
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this->upgradeType = EBoscoUpgrades::MiningSpeedUpgrade;
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}
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