17 lines
652 B
C++
Executable file
17 lines
652 B
C++
Executable file
#include "AdicPuddle.h"
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#include "Components/SphereComponent.h"
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void AAdicPuddle::OnPuddleEndOverLap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) {
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}
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void AAdicPuddle::OnPuddleBeginOverLap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) {
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}
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AAdicPuddle::AAdicPuddle() {
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this->SphereTrigger = CreateDefaultSubobject<USphereComponent>(TEXT("SphereTrigger"));
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this->SpawnSound = NULL;
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this->InflictedStatusEffect = NULL;
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this->LifeTime = 0.00f;
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}
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