#include "AdicPuddle.h" #include "Components/SphereComponent.h" void AAdicPuddle::OnPuddleEndOverLap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { } void AAdicPuddle::OnPuddleBeginOverLap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) { } AAdicPuddle::AAdicPuddle() { this->SphereTrigger = CreateDefaultSubobject(TEXT("SphereTrigger")); this->SpawnSound = NULL; this->InflictedStatusEffect = NULL; this->LifeTime = 0.00f; }