39 lines
1 KiB
C++
Executable file
39 lines
1 KiB
C++
Executable file
#include "ActorTrackingWidget.h"
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#include "Templates/SubclassOf.h"
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void UActorTrackingWidget::SetTargetComponent(USceneComponent* Component) {
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}
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void UActorTrackingWidget::SetTarget(AActor* Actor) {
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}
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AActor* UActorTrackingWidget::GetTarget() const {
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return NULL;
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}
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FVector2D UActorTrackingWidget::GetRenderTranslation() const {
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return FVector2D{};
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}
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bool UActorTrackingWidget::FindScreenPosition(APlayerController* PlayerController, FVector WorldLocation, FMargin Margin, FVector& ScreenCord, float& Angle) {
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return false;
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}
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UActorTrackingWidget* UActorTrackingWidget::CreateTrackingWidget(APlayerController* PlayerController, TSubclassOf<UActorTrackingWidget> WidgetType, USceneComponent* NewTargetComponent) {
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return NULL;
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}
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UActorTrackingWidget::UActorTrackingWidget() {
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this->WorldHeightOffset = 0.00f;
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this->ScaleBy = 2000.00f;
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this->WidgetZOrder = -10;
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this->bTrackCenterOfMass = false;
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this->bHideWhenPlayerNearby = true;
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this->bHideWhenPlayerFarAway = false;
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this->LastTargetDistanceUpdate = -100.00f;
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}
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