#include "ActorTrackingWidget.h" #include "Templates/SubclassOf.h" void UActorTrackingWidget::SetTargetComponent(USceneComponent* Component) { } void UActorTrackingWidget::SetTarget(AActor* Actor) { } AActor* UActorTrackingWidget::GetTarget() const { return NULL; } FVector2D UActorTrackingWidget::GetRenderTranslation() const { return FVector2D{}; } bool UActorTrackingWidget::FindScreenPosition(APlayerController* PlayerController, FVector WorldLocation, FMargin Margin, FVector& ScreenCord, float& Angle) { return false; } UActorTrackingWidget* UActorTrackingWidget::CreateTrackingWidget(APlayerController* PlayerController, TSubclassOf WidgetType, USceneComponent* NewTargetComponent) { return NULL; } UActorTrackingWidget::UActorTrackingWidget() { this->WorldHeightOffset = 0.00f; this->ScaleBy = 2000.00f; this->WidgetZOrder = -10; this->bTrackCenterOfMass = false; this->bHideWhenPlayerNearby = true; this->bHideWhenPlayerFarAway = false; this->LastTargetDistanceUpdate = -100.00f; }