DRG-Femboy-Voice/Source/FSD/Public/LockCountDamageCondition.h
2025-04-15 12:39:31 -07:00

20 lines
520 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "DamageCondition.h"
#include "LockCountDamageCondition.generated.h"
UCLASS(Blueprintable, EditInlineNew)
class ULockCountDamageCondition : public UDamageCondition {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MinLockCount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool UseTotalLockCount;
public:
ULockCountDamageCondition();
};