#pragma once #include "CoreMinimal.h" #include "DamageCondition.h" #include "LockCountDamageCondition.generated.h" UCLASS(Blueprintable, EditInlineNew) class ULockCountDamageCondition : public UDamageCondition { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 MinLockCount; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool UseTotalLockCount; public: ULockCountDamageCondition(); };