DRG-Femboy-Voice/Source/FSD/Public/GunTowerModuleAnimInstance.h
2025-04-15 12:39:31 -07:00

25 lines
835 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Animation/AnimInstance.h"
#include "GunTowerModuleAnimInstance.generated.h"
UCLASS(Blueprintable, NonTransient)
class UGunTowerModuleAnimInstance : public UAnimInstance {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FRotator CurrentModuleRotation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FRotator CurrentLookAtRotation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsModuleActive;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool AreWeakpointsExposed;
UGunTowerModuleAnimInstance();
};