#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Animation/AnimInstance.h" #include "GunTowerModuleAnimInstance.generated.h" UCLASS(Blueprintable, NonTransient) class UGunTowerModuleAnimInstance : public UAnimInstance { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FRotator CurrentModuleRotation; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FRotator CurrentLookAtRotation; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool IsModuleActive; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool AreWeakpointsExposed; UGunTowerModuleAnimInstance(); };