DRG-Femboy-Voice/Source/FSD/Private/TerrainScannerItem.cpp
2025-04-15 12:39:31 -07:00

31 lines
1.1 KiB
C++
Executable file

#include "TerrainScannerItem.h"
#include "Components/SceneCaptureComponent2D.h"
#include "Components/SceneComponent.h"
#include "Net/UnrealNetwork.h"
void ATerrainScannerItem::Server_SetIslookingAtMap_Implementation(bool lookingAtMap) {
}
void ATerrainScannerItem::OnRep_IsLookingAtMap() {
}
void ATerrainScannerItem::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ATerrainScannerItem, IsLookingAtMap);
}
ATerrainScannerItem::ATerrainScannerItem() {
this->TerrainScannerZoomDirection = 0;
this->TerrainScannerStartAngle = 70.00f;
this->TerrainScannerScale = 0.00f;
this->DelayedTerrainScannerScale = 0.00f;
this->DelayedTerrainScannerZoom = 0.00f;
this->IsLookingAtMap = false;
this->UpdateMapToolActors = false;
this->EndFP = NULL;
this->EndTP = NULL;
this->TerrainScannerRoot = CreateDefaultSubobject<USceneComponent>(TEXT("TerrainScannerRoot"));
this->TerrainScannerCapture = CreateDefaultSubobject<USceneCaptureComponent2D>(TEXT("TerrainScannerCapture"));
}