31 lines
1.1 KiB
C++
Executable file
31 lines
1.1 KiB
C++
Executable file
#include "TerrainScannerItem.h"
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#include "Components/SceneCaptureComponent2D.h"
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#include "Components/SceneComponent.h"
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#include "Net/UnrealNetwork.h"
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void ATerrainScannerItem::Server_SetIslookingAtMap_Implementation(bool lookingAtMap) {
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}
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void ATerrainScannerItem::OnRep_IsLookingAtMap() {
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}
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void ATerrainScannerItem::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ATerrainScannerItem, IsLookingAtMap);
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}
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ATerrainScannerItem::ATerrainScannerItem() {
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this->TerrainScannerZoomDirection = 0;
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this->TerrainScannerStartAngle = 70.00f;
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this->TerrainScannerScale = 0.00f;
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this->DelayedTerrainScannerScale = 0.00f;
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this->DelayedTerrainScannerZoom = 0.00f;
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this->IsLookingAtMap = false;
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this->UpdateMapToolActors = false;
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this->EndFP = NULL;
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this->EndTP = NULL;
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this->TerrainScannerRoot = CreateDefaultSubobject<USceneComponent>(TEXT("TerrainScannerRoot"));
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this->TerrainScannerCapture = CreateDefaultSubobject<USceneCaptureComponent2D>(TEXT("TerrainScannerCapture"));
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}
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