#include "TerrainScannerItem.h" #include "Components/SceneCaptureComponent2D.h" #include "Components/SceneComponent.h" #include "Net/UnrealNetwork.h" void ATerrainScannerItem::Server_SetIslookingAtMap_Implementation(bool lookingAtMap) { } void ATerrainScannerItem::OnRep_IsLookingAtMap() { } void ATerrainScannerItem::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ATerrainScannerItem, IsLookingAtMap); } ATerrainScannerItem::ATerrainScannerItem() { this->TerrainScannerZoomDirection = 0; this->TerrainScannerStartAngle = 70.00f; this->TerrainScannerScale = 0.00f; this->DelayedTerrainScannerScale = 0.00f; this->DelayedTerrainScannerZoom = 0.00f; this->IsLookingAtMap = false; this->UpdateMapToolActors = false; this->EndFP = NULL; this->EndTP = NULL; this->TerrainScannerRoot = CreateDefaultSubobject(TEXT("TerrainScannerRoot")); this->TerrainScannerCapture = CreateDefaultSubobject(TEXT("TerrainScannerCapture")); }