DRG-Femboy-Voice/Source/FSD/Private/FuelLineSegment.cpp
2025-04-15 12:39:31 -07:00

31 lines
1.3 KiB
C++
Executable file

#include "FuelLineSegment.h"
#include "Components/SceneComponent.h"
#include "Components/SplineComponent.h"
#include "Components/SplineMeshComponent.h"
#include "Components/StaticMeshComponent.h"
#include "SimpleHealthComponent.h"
void AFuelLineSegment::ClientUpdateStartTransform_Implementation(const FVector& NewStartLocation) {
}
void AFuelLineSegment::ChangeStartTransform(const FTransform& ChangedStartLocation) {
}
void AFuelLineSegment::CallbackOnDeath(UHealthComponentBase* InHealthComponent) {
}
void AFuelLineSegment::CallbackCanStartNextSegmentChanged(bool InCanStart) {
}
AFuelLineSegment::AFuelLineSegment() {
this->FuelLineSplineMesh = CreateDefaultSubobject<USplineMeshComponent>(TEXT("FuelLineSplineMesh"));
this->FuelLineSplineComponent = CreateDefaultSubobject<USplineComponent>(TEXT("FuelLineSplineComponent"));
this->FuelLineEndPostMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("FuelLineEndPostMesh"));
this->DeconstructHealthComponent = CreateDefaultSubobject<USimpleHealthComponent>(TEXT("DeconstructHealthComponent"));
this->PreviewEndPostLocation = CreateDefaultSubobject<USceneComponent>(TEXT("PreviewEndPostLocation"));
this->EndPostHeightOffset = 0.00f;
this->MaxLength = 500.00f;
this->bHasMaxTurnAngle = false;
this->MaxTurnAngle = 0.00f;
}