#include "FuelLineSegment.h" #include "Components/SceneComponent.h" #include "Components/SplineComponent.h" #include "Components/SplineMeshComponent.h" #include "Components/StaticMeshComponent.h" #include "SimpleHealthComponent.h" void AFuelLineSegment::ClientUpdateStartTransform_Implementation(const FVector& NewStartLocation) { } void AFuelLineSegment::ChangeStartTransform(const FTransform& ChangedStartLocation) { } void AFuelLineSegment::CallbackOnDeath(UHealthComponentBase* InHealthComponent) { } void AFuelLineSegment::CallbackCanStartNextSegmentChanged(bool InCanStart) { } AFuelLineSegment::AFuelLineSegment() { this->FuelLineSplineMesh = CreateDefaultSubobject(TEXT("FuelLineSplineMesh")); this->FuelLineSplineComponent = CreateDefaultSubobject(TEXT("FuelLineSplineComponent")); this->FuelLineEndPostMesh = CreateDefaultSubobject(TEXT("FuelLineEndPostMesh")); this->DeconstructHealthComponent = CreateDefaultSubobject(TEXT("DeconstructHealthComponent")); this->PreviewEndPostLocation = CreateDefaultSubobject(TEXT("PreviewEndPostLocation")); this->EndPostHeightOffset = 0.00f; this->MaxLength = 500.00f; this->bHasMaxTurnAngle = false; this->MaxTurnAngle = 0.00f; }