353 lines
9.1 KiB
C++
Executable file
353 lines
9.1 KiB
C++
Executable file
#include "FSDGameInstance.h"
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#include "FSDCloudLoadSave.h"
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#include "FSDSendToURL.h"
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#include "FSDSessionUpdater.h"
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#include "Templates/SubclassOf.h"
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void UFSDGameInstance::UpdateGlobelMissionSeed() {
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}
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void UFSDGameInstance::StopPhotographyInputProcessor() {
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}
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void UFSDGameInstance::StopPersonalAnalytics() {
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}
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void UFSDGameInstance::StartPhotographyInputProcessor() {
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}
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void UFSDGameInstance::StartPersonalAnalytics() {
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}
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AProceduralSetup* UFSDGameInstance::SpawnProcedural() {
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return NULL;
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}
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void UFSDGameInstance::SetViewer3DClass(TSubclassOf<AActor> NewClass, ECharselectionCameraLocation Location) {
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}
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void UFSDGameInstance::SetSteamServerJoinStatus(ESteamServerJoinStatus NewStatus) {
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}
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void UFSDGameInstance::SetSteamSearchRegion(ESteamSearchRegion NewRegion) {
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}
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void UFSDGameInstance::SetShouldAdvertiseInServerlist(bool bShouldAdvertise) {
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}
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void UFSDGameInstance::SetServerSearchOptions(const FFSDServerSearchOptions& options) {
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}
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void UFSDGameInstance::SetServerSearchActive(bool Active) {
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}
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void UFSDGameInstance::SetSelectedMission(UGeneratedMission* mission, bool updateSessionSettings) {
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}
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void UFSDGameInstance::SetProceduralMap(TSubclassOf<AProceduralSetup> procedural) {
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}
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void UFSDGameInstance::SetPendingInviteJoinModding(const FBlueprintSessionResult& Result) {
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}
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void UFSDGameInstance::SetOverrideMaxPlayerCount(int32 Count) {
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}
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void UFSDGameInstance::SetMinersManualNotification(EMinersManualSection Section, UObject* IdentifyingObject, FText Text) {
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}
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void UFSDGameInstance::SetLoaderWorldVisible(bool V, bool resetHud) {
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}
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void UFSDGameInstance::SetIsUsingOnlineFeatures(bool bIsOnlineFeatureUsed) {
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}
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void UFSDGameInstance::SetHasSeenInfoScreen() {
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}
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void UFSDGameInstance::SetGlobalMissionSeed(int32 Seed) {
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}
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void UFSDGameInstance::SetFSDPassword(const FString& pw) {
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}
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void UFSDGameInstance::SetCharacterSelectionWorldVisible(bool V, ECharselectionCameraLocation cameraLocation, bool resetHud, ECharacterSelectorItemStatus itemStatus) {
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}
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void UFSDGameInstance::SetCharacterSelectionSwitcher(ACharacterSelectionSwitcher* switcher) {
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}
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void UFSDGameInstance::SendSteamInfo() {
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}
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void UFSDGameInstance::ScheduleResetOfWorldsAndGameDataThenOpenLevel(FName LevelName) {
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}
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void UFSDGameInstance::RestoreCursors() {
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}
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void UFSDGameInstance::ResetViewer3DClass() {
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}
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void UFSDGameInstance::ResetSaveGame() {
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}
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void UFSDGameInstance::ResetAlwaysLoadedWorldsAndGameData() {
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}
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void UFSDGameInstance::RemoveBosco() {
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}
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void UFSDGameInstance::RemoveAllTemporaryBuff(APlayerController* PlayerController) {
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}
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void UFSDGameInstance::RefreshIsGameModded() {
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}
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void UFSDGameInstance::PreClientTravelCleanup(APlayerController* PlayerController) {
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}
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void UFSDGameInstance::PostInit(bool reload) {
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}
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void UFSDGameInstance::PairingUsePreviousProfile() {
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}
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void UFSDGameInstance::PairingUseNewProfile() {
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}
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void UFSDGameInstance::OnNewFSDSessionID(const FString& sessionId) {
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}
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void UFSDGameInstance::OnNetworkFailure(UWorld* World, UNetDriver* NetDriver, TEnumAsByte<ENetworkFailure::Type> failType, const FString& errorMessage) {
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}
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void UFSDGameInstance::LoadSaveGame(UFSDSaveGame* toLoad) {
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}
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bool UFSDGameInstance::IsPendingInvitePasswordProtected() {
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return false;
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}
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bool UFSDGameInstance::IsPendingInviteModded() {
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return false;
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}
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bool UFSDGameInstance::IsMutatorActive(TSubclassOf<UMutator> mutatorClass) const {
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return false;
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}
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bool UFSDGameInstance::IsGameModded() {
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return false;
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}
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bool UFSDGameInstance::IsFreeBeerRewardActive() const {
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return false;
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}
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bool UFSDGameInstance::IsCharacterSelectionWorldVisible() const {
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return false;
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}
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bool UFSDGameInstance::IsCampaignMission() {
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return false;
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}
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bool UFSDGameInstance::HasTooManyModsEnabled() const {
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return false;
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}
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bool UFSDGameInstance::HasSignedIn() {
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return false;
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}
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bool UFSDGameInstance::HasRandomBeerBuff() const {
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return false;
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}
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bool UFSDGameInstance::HasPendingInvite() const {
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return false;
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}
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bool UFSDGameInstance::HasPendingActivity() const {
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return false;
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}
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bool UFSDGameInstance::HasAnalytics() {
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return false;
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}
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void UFSDGameInstance::GraphicsUserSettingsChanged() {
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}
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void UFSDGameInstance::GiveTemporaryBuff(UTemporaryBuff* buff, APlayerCharacter* Player) {
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}
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FVector2D UFSDGameInstance::GetViewportSize() {
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return FVector2D{};
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}
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TSoftClassPtr<AProceduralSetup> UFSDGameInstance::GetSoftReferenceToPLS() {
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return NULL;
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}
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TArray<FBlueprintSessionResult> UFSDGameInstance::GetServersFriendsArePlaying(TArray<FBlueprintSessionResult> servers) {
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return TArray<FBlueprintSessionResult>();
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}
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FString UFSDGameInstance::GetSeedString(UObject* WorldContextObject) {
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return TEXT("");
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}
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int32 UFSDGameInstance::GetOverrideMaxPlayerCount() const {
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return 0;
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}
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TArray<UMutator*> UFSDGameInstance::GetMutators(TSubclassOf<UMutator> mutatorClass) const {
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return TArray<UMutator*>();
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}
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int32 UFSDGameInstance::GetMaxPublicConnections() const {
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return 0;
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}
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int32 UFSDGameInstance::GetMaxAllowedMods() const {
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return 0;
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}
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AFSDPlayerController* UFSDGameInstance::GetLocalFSDPlayerController() const {
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return NULL;
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}
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UIconGenerationManager* UFSDGameInstance::GetIconGenerationManager() const {
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return NULL;
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}
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bool UFSDGameInstance::GetHasSeenInfoScreen() {
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return false;
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}
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int32 UFSDGameInstance::GetGlobalMissionSeed() const {
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return 0;
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}
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UGeneratedMission* UFSDGameInstance::GetGeneratedMission() const {
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return NULL;
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}
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UMutator* UFSDGameInstance::GetFirstMutator(TSubclassOf<UMutator> mutatorClass) const {
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return NULL;
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}
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FString UFSDGameInstance::GetDisconnectErrorCode() const {
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return TEXT("");
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}
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TArray<FNetworkConnectionInfo> UFSDGameInstance::GetConnectionInfo() {
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return TArray<FNetworkConnectionInfo>();
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}
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APlayerCharacter* UFSDGameInstance::GetCharacterSelectorCharacter() {
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return NULL;
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}
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void UFSDGameInstance::GameUserSettingsChanged() {
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}
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void UFSDGameInstance::CloseSessionLobby() {
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}
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void UFSDGameInstance::ClearDisconnectError() {
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}
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void UFSDGameInstance::ChangeSkinPreview(UItemSkin* PreviewSkin) {
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}
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void UFSDGameInstance::CancelJoin() {
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}
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void UFSDGameInstance::CachePSOsOnCommand() {
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}
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UHUDWarningWidget* UFSDGameInstance::AddWarningToHUD(TSubclassOf<UHUDWarningWidget> WidgetClass, UTexture2D* Texture, USoundBase* PingSound) {
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return NULL;
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}
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void UFSDGameInstance::AddToFriendSessions(const FString& friendSessionId, const FString& friendName) {
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}
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void UFSDGameInstance::AddStatValue(const FString& Key, float Value) {
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}
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void UFSDGameInstance::AddStatCount(const FString& Key, int32 Count) {
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}
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UFSDGameInstance::UFSDGameInstance() {
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this->ShowingReconnectScreen = false;
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this->ProceduralSetup = NULL;
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this->HasStartedAMission = false;
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this->FSDPrivateServer = false;
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this->SoloSession = false;
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this->IsJoiningInvite = false;
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this->FirstTimeInFrontend = true;
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this->SessionFirstStartOnSpaceRig = true;
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this->ShowFirstCharacterSelector = true;
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this->ShowSaveWarning = true;
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this->WorldViewTargetDummy = NULL;
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this->MissionResultInfo = NULL;
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this->LoaderSequencePlaying = false;
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this->CharacterSelectionLastViewTarget = NULL;
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this->HasSeenInfoScreen = false;
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this->DEBUGSpawnRandomMissions = false;
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this->DEBUGFixedPLSSeed = -1;
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this->DEBUGSeedOverride = 1;
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this->CanPlayOnline = true;
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this->CanCommunicateOnline = true;
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this->GoogleAnalyticsWI = NULL;
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this->DSTelemetryWrapper = NULL;
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this->ForcedMachineEvent = NULL;
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this->ForcedOtherEvent = NULL;
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this->ShowMinerManualWorkInProgress = false;
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this->LastDreadnaughtKillTime = -1.00f;
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this->CharacterSelectionSwitcher = NULL;
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this->bGameSettingsChanged = false;
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this->ServerSearchActive = false;
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this->IsOnPressStartScreen = false;
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this->HasSeenStartScreen = false;
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this->ProceduralLevel = NULL;
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this->IconGenerationManagerClass = NULL;
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this->IconGenerationManager = NULL;
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this->CampaignManager = NULL;
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this->GeneratedMission = NULL;
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this->DesiredDifficulty = NULL;
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this->SaveGame = NULL;
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this->DisconnectReason = EDisconnectReason::None;
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this->ShowCharacterSelectionWorld = false;
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this->Viewer3DClass = NULL;
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this->ShowLoaderWorld = false;
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this->CharacterSelectionWorldActive = false;
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this->MixerInteractivityEnabled = false;
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this->LoaderWorldActive = false;
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this->ResetHUDWhenReturning = false;
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this->MovieModeActive = false;
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this->MovieModeActiveInSpacerig = false;
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this->MovieModeStartAtOrigin = false;
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this->MovieModeStartWithCameraShake = false;
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this->ActiveForgeSchematic = NULL;
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this->FSDCloudLoadSave = CreateDefaultSubobject<UFSDCloudLoadSave>(TEXT("FSDCloudLoadSave"));
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this->SessionUpdater = CreateDefaultSubobject<UFSDSessionUpdater>(TEXT("SessionUpdater"));
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this->SendToURL = CreateDefaultSubobject<UFSDSendToURL>(TEXT("FSDSendToURL"));
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this->FriendsAndInvites = NULL;
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this->SessionStartTime = 0.00f;
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this->SessionStartTimestamp = 0;
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this->InKBytesPerSecond = 0.00f;
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this->OutKBytesPerSecond = 0.00f;
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this->PreSpawnNigaraParticles = true;
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this->NextLoaderLevel = EAlwaysLoadedWorlds::CharacterViewer;
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this->ControllerVibrationSubmix = NULL;
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this->ControllerSpeakerSubmix = NULL;
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}
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