11 lines
327 B
GDScript
11 lines
327 B
GDScript
extends Node2D
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@onready var Animator = get_node("AnimationPlayer")
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func _ready():
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Animator.play("anim")
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func NextLevel():
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Global.CurrentLevel += 1
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# take a look at the file and change it according to your naming scheme.
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get_tree().change_scene_to_file("res://Scenes/level_0" + var_to_str(Global.CurrentLevel) + ".tscn")
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