Side-Scrolling-Shooter/demo/bin/SideScrollingShooter.gdextension
CatAClock 0faf0fa7d7 Multiple things
Engine port 4.5
Textures were not working
Started the CPP
added a few other things
2025-06-11 19:34:06 -07:00

34 lines
1.9 KiB
Text

[configuration]
entry_symbol = "LibraryInit"
compatibility_minimum = "4.2"
reloadable = true
[libraries]
macos.debug = "res://bin/libSideScrollingShooter.macos.template_debug.framework"
macos.release = "res://bin/libSideScrollingShooter.macos.template_release.framework"
ios.debug = "res://bin/libSideScrollingShooter.ios.template_debug.xcframework"
ios.release = "res://bin/libSideScrollingShooter.ios.template_release.xcframework"
windows.debug.x86_32 = "res://bin/libSideScrollingShooter.windows.template_debug.x86_32.dll"
windows.release.x86_32 = "res://bin/libSideScrollingShooter.windows.template_release.x86_32.dll"
windows.debug.x86_64 = "res://bin/libSideScrollingShooter.windows.template_debug.x86_64.dll"
windows.release.x86_64 = "res://bin/libSideScrollingShooter.windows.template_release.x86_64.dll"
linux.debug.x86_64 = "res://bin/libSideScrollingShooter.linux.template_debug.x86_64.so"
linux.release.x86_64 = "res://bin/libSideScrollingShooter.linux.template_release.x86_64.so"
linux.debug.arm64 = "res://bin/libSideScrollingShooter.linux.template_debug.arm64.so"
linux.release.arm64 = "res://bin/libSideScrollingShooter.linux.template_release.arm64.so"
linux.debug.rv64 = "res://bin/libSideScrollingShooter.linux.template_debug.rv64.so"
linux.release.rv64 = "res://bin/libSideScrollingShooter.linux.template_release.rv64.so"
android.debug.x86_64 = "res://bin/libSideScrollingShooter.android.template_debug.x86_64.so"
android.release.x86_64 = "res://bin/libSideScrollingShooter.android.template_release.x86_64.so"
android.debug.arm64 = "res://bin/libSideScrollingShooter.android.template_debug.arm64.so"
android.release.arm64 = "res://bin/libSideScrollingShooter.android.template_release.arm64.so"
[dependencies]
ios.debug = {
"res://bin/libgodot-cpp.ios.template_debug.xcframework": ""
}
ios.release = {
"res://bin/libgodot-cpp.ios.template_release.xcframework": ""
}