Engine port 4.5 Textures were not working Started the CPP added a few other things
34 lines
1.9 KiB
Text
34 lines
1.9 KiB
Text
[configuration]
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entry_symbol = "LibraryInit"
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compatibility_minimum = "4.2"
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reloadable = true
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[libraries]
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macos.debug = "res://bin/libSideScrollingShooter.macos.template_debug.framework"
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macos.release = "res://bin/libSideScrollingShooter.macos.template_release.framework"
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ios.debug = "res://bin/libSideScrollingShooter.ios.template_debug.xcframework"
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ios.release = "res://bin/libSideScrollingShooter.ios.template_release.xcframework"
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windows.debug.x86_32 = "res://bin/libSideScrollingShooter.windows.template_debug.x86_32.dll"
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windows.release.x86_32 = "res://bin/libSideScrollingShooter.windows.template_release.x86_32.dll"
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windows.debug.x86_64 = "res://bin/libSideScrollingShooter.windows.template_debug.x86_64.dll"
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windows.release.x86_64 = "res://bin/libSideScrollingShooter.windows.template_release.x86_64.dll"
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linux.debug.x86_64 = "res://bin/libSideScrollingShooter.linux.template_debug.x86_64.so"
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linux.release.x86_64 = "res://bin/libSideScrollingShooter.linux.template_release.x86_64.so"
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linux.debug.arm64 = "res://bin/libSideScrollingShooter.linux.template_debug.arm64.so"
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linux.release.arm64 = "res://bin/libSideScrollingShooter.linux.template_release.arm64.so"
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linux.debug.rv64 = "res://bin/libSideScrollingShooter.linux.template_debug.rv64.so"
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linux.release.rv64 = "res://bin/libSideScrollingShooter.linux.template_release.rv64.so"
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android.debug.x86_64 = "res://bin/libSideScrollingShooter.android.template_debug.x86_64.so"
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android.release.x86_64 = "res://bin/libSideScrollingShooter.android.template_release.x86_64.so"
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android.debug.arm64 = "res://bin/libSideScrollingShooter.android.template_debug.arm64.so"
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android.release.arm64 = "res://bin/libSideScrollingShooter.android.template_release.arm64.so"
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[dependencies]
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ios.debug = {
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"res://bin/libgodot-cpp.ios.template_debug.xcframework": ""
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}
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ios.release = {
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"res://bin/libgodot-cpp.ios.template_release.xcframework": ""
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}
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