Side-Scrolling-Shooter/SConstruct
CatAClock 1dd81eabc5 CPP (#3)
Now let me tell you a story.

- For ease of doing, a lot of things are now hidden and behind a node. A lot of things are also automated.
- Elements operate by interacting with each other's groups.
- Update to Godot 4.5
- Rebuilt godot's CPP stuff
- Organized better
- Documentation
- That's everything. GDscript links everything.

Reviewed-on: #3
Co-authored-by: CatAClock <CatAClock@proton.me>
Co-committed-by: CatAClock <CatAClock@proton.me>
2025-07-23 01:21:54 +00:00

25 lines
917 B
Python

#!/usr/bin/env python
import os
import sys
env = SConscript("godot-cpp/SConstruct")
# For reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=["src/"])
sources = Glob("src/*.cpp")
try:
Documentation = env.GodotCPPDocData("src/gen/doc_data.gen.cpp", source=Glob("docs/*.xml"))
sources.append(Documentation)
except AttributeError:
print("Dear friends! Make sure to have Godot Engine be 4.4 or higher for integrated documentation!")
Default(env.SharedLibrary("demo/bin/SideScrollingShooter{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),source=sources,))