extends Control # change the hud if the player takes damage func _on_player_player_took_damage(Health: int): match Health: 2: get_node("Container/Sprite2D3").visible = false 1: get_node("Container/Sprite2D2").visible = false 0: get_node("Container/Sprite2D").visible = false func _process(_delta: float): get_node("Container/Label").text = str(Global.TotalScore)