commit e6474ae76ab1b4abce8c2633092c5f50f5e10382 Author: CatAClock Date: Tue Apr 15 11:58:44 2025 -0700 codeberg copy diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..c862b88 --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +Project/.godot/ +Project/android/ diff --git a/LICENSE.md b/LICENSE.md new file mode 100644 index 0000000..8424ea3 --- /dev/null +++ b/LICENSE.md @@ -0,0 +1,121 @@ +# PolyForm Small Business License 1.0.0 + + + +## Acceptance + +In order to get any license under these terms, you must agree +to them as both strict obligations and conditions to all +your licenses. + +## Copyright License + +The licensor grants you a copyright license for the +software to do everything you might do with the software +that would otherwise infringe the licensor's copyright +in it for any permitted purpose. However, you may +only distribute the software according to [Distribution +License](#distribution-license) and make changes or new works +based on the software according to [Changes and New Works +License](#changes-and-new-works-license). + +## Distribution License + +The licensor grants you an additional copyright license +to distribute copies of the software. Your license +to distribute covers distributing the software with +changes and new works permitted by [Changes and New Works +License](#changes-and-new-works-license). + +## Notices + +You must ensure that anyone who gets a copy of any part of +the software from you also gets a copy of these terms or the +URL for them above, as well as copies of any plain-text lines +beginning with `Required Notice:` that the licensor provided +with the software. For example: + +> Required Notice: Copyright Yoyodyne, Inc. (http://example.com) + +## Changes and New Works License + +The licensor grants you an additional copyright license to +make changes and new works based on the software for any +permitted purpose. + +## Patent License + +The licensor grants you a patent license for the software that +covers patent claims the licensor can license, or becomes able +to license, that you would infringe by using the software. + +## Fair Use + +You may have "fair use" rights for the software under the +law. These terms do not limit them. + +## Small Business + +Use of the software for the benefit of your company is use for +a permitted purpose if your company has fewer than 100 total +individuals working as employees and independent contractors, +and less than 1,000,000 USD (2019) total revenue in the prior +tax year. Adjust this revenue threshold for inflation according +to the United States Bureau of Labor Statistics' consumer price +index for all urban consumers, U.S. city average, for all items, +not seasonally adjusted, with 1982–1984=100 reference base. + +## No Other Rights + +These terms do not allow you to sublicense or transfer any of +your licenses to anyone else, or prevent the licensor from +granting licenses to anyone else. These terms do not imply +any other licenses. + +## Patent Defense + +If you make any written claim that the software infringes or +contributes to infringement of any patent, your patent license +for the software granted under these terms ends immediately. If +your company makes such a claim, your patent license ends +immediately for work on behalf of your company. + +## Violations + +The first time you are notified in writing that you have +violated any of these terms, or done anything with the software +not covered by your licenses, your licenses can nonetheless +continue if you come into full compliance with these terms, +and take practical steps to correct past violations, within +32 days of receiving notice. Otherwise, all your licenses +end immediately. + +## No Liability + +***As far as the law allows, the software comes as is, without +any warranty or condition, and the licensor will not be liable +to you for any damages arising out of these terms or the use +or nature of the software, under any kind of legal claim.*** + +## Definitions + +The **licensor** is the individual or entity offering these +terms, and the **software** is the software the licensor makes +available under these terms. + +**You** refers to the individual or entity agreeing to these +terms. + +**Your company** is any legal entity, sole proprietorship, +or other kind of organization that you work for, plus all +organizations that have control over, are under the control of, +or are under common control with that organization. **Control** +means ownership of substantially all the assets of an entity, +or the power to direct its management and policies by vote, +contract, or otherwise. Control can be direct or indirect. + +**Your licenses** are all the licenses granted to you for the +software under these terms. + +**Use** means anything you do with the software requiring one +of your licenses. diff --git a/Project/Scenes/Bullets/bullet.tscn b/Project/Scenes/Bullets/bullet.tscn new file mode 100644 index 0000000..d417e4f --- /dev/null +++ b/Project/Scenes/Bullets/bullet.tscn @@ -0,0 +1,31 @@ +[gd_scene load_steps=5 format=3 uid="uid://do4a4d3u60iy1"] + +[ext_resource type="Script" path="res://Scripts/bullet.gd" id="1_utvym"] +[ext_resource type="Texture2D" uid="uid://d07qtvmhqjjts" path="res://Textures/Bullet.png" id="2_xbn07"] +[ext_resource type="AudioStream" uid="uid://b4r0manp60hb4" path="res://Sound/HitHurt.ogg" id="3_qwtek"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_ad2gx"] +radius = 14.0 + +[node name="Bullet" type="RigidBody2D" groups=["Bullet"]] +collision_layer = 2 +collision_mask = 2 +gravity_scale = 0.0 +lock_rotation = true +contact_monitor = true +max_contacts_reported = 1 +script = ExtResource("1_utvym") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_ad2gx") + +[node name="Sprite2D" type="Sprite2D" parent="."] +position = Vector2(1.42109e-14, 1) +scale = Vector2(0.034, 0.034) +texture = ExtResource("2_xbn07") + +[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] +stream = ExtResource("3_qwtek") +volume_db = -5.0 + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/Project/Scenes/Bullets/enemy_bullet.tscn b/Project/Scenes/Bullets/enemy_bullet.tscn new file mode 100644 index 0000000..7ba4325 --- /dev/null +++ b/Project/Scenes/Bullets/enemy_bullet.tscn @@ -0,0 +1,31 @@ +[gd_scene load_steps=5 format=3 uid="uid://dq1pnq3g34tay"] + +[ext_resource type="Script" path="res://Scripts/bullet.gd" id="1_axiew"] +[ext_resource type="Texture2D" uid="uid://d07qtvmhqjjts" path="res://Textures/Bullet.png" id="2_c87oi"] +[ext_resource type="AudioStream" uid="uid://b4r0manp60hb4" path="res://Sound/HitHurt.ogg" id="3_g6cj5"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_ad2gx"] +radius = 14.0 + +[node name="EnemyBullet" type="RigidBody2D" groups=["Bullet"]] +modulate = Color(1, 0, 0, 1) +gravity_scale = 0.0 +lock_rotation = true +contact_monitor = true +max_contacts_reported = 1 +script = ExtResource("1_axiew") +EnemyBullet = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_ad2gx") + +[node name="Sprite2D" type="Sprite2D" parent="."] +position = Vector2(1.42109e-14, 1) +scale = Vector2(0.034, 0.034) +texture = ExtResource("2_c87oi") + +[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] +stream = ExtResource("3_g6cj5") +volume_db = -5.0 + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/Project/Scenes/Enemies/enemy.tscn b/Project/Scenes/Enemies/enemy.tscn new file mode 100644 index 0000000..8216baf --- /dev/null +++ b/Project/Scenes/Enemies/enemy.tscn @@ -0,0 +1,85 @@ +[gd_scene load_steps=15 format=3 uid="uid://8l43dsk30uq3"] + +[ext_resource type="Script" path="res://Scripts/enemy.gd" id="1_4aawx"] +[ext_resource type="Texture2D" uid="uid://blrbc8mp71nub" path="res://Textures/Route/Route 1.png" id="2_h84n4"] +[ext_resource type="Texture2D" uid="uid://cphw4low4de4b" path="res://Textures/Route/Route 2.png" id="3_tnxi1"] +[ext_resource type="Texture2D" uid="uid://dwdn12rkkr1uo" path="res://Textures/Route/Route 3.png" id="4_8tegk"] +[ext_resource type="Texture2D" uid="uid://bbupn4br1fog7" path="res://Textures/Route/Route 4.png" id="5_nodwr"] +[ext_resource type="Texture2D" uid="uid://tfbp816emics" path="res://Textures/Route/Route 5.png" id="6_dky81"] +[ext_resource type="Texture2D" uid="uid://cl0sil1psnxs1" path="res://Textures/Route/Route 6.png" id="7_lif88"] +[ext_resource type="Texture2D" uid="uid://cgv78fuua01eg" path="res://Textures/Route/Route 7.png" id="8_slcma"] +[ext_resource type="Texture2D" uid="uid://y2e4mmb2u3h5" path="res://Textures/Route/Route 8.png" id="9_g78pb"] +[ext_resource type="Texture2D" uid="uid://cfonr11og4um" path="res://Textures/Route/Route 9.png" id="10_i4jqp"] +[ext_resource type="Texture2D" uid="uid://dtgyeeu1t0n7h" path="res://Textures/Route/Route 10.png" id="11_skrsr"] +[ext_resource type="Texture2D" uid="uid://b1xcgdrf6sdbp" path="res://Textures/Route/Route 11.png" id="12_gr3uw"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_48384"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("2_h84n4") +}, { +"duration": 1.0, +"texture": ExtResource("3_tnxi1") +}, { +"duration": 1.0, +"texture": ExtResource("4_8tegk") +}, { +"duration": 1.0, +"texture": ExtResource("5_nodwr") +}, { +"duration": 1.0, +"texture": ExtResource("6_dky81") +}, { +"duration": 1.0, +"texture": ExtResource("7_lif88") +}, { +"duration": 1.0, +"texture": ExtResource("8_slcma") +}, { +"duration": 1.0, +"texture": ExtResource("9_g78pb") +}, { +"duration": 1.0, +"texture": ExtResource("10_i4jqp") +}, { +"duration": 1.0, +"texture": ExtResource("11_skrsr") +}, { +"duration": 1.0, +"texture": ExtResource("12_gr3uw") +}], +"loop": true, +"name": &"default", +"speed": 22.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_t28hd"] +size = Vector2(77, 77) + +[node name="Enemy" type="RigidBody2D" groups=["Enemy"]] +collision_layer = 3 +collision_mask = 3 +mass = 50.0 +gravity_scale = 0.0 +lock_rotation = true +custom_integrator = true +contact_monitor = true +max_contacts_reported = 1 +script = ExtResource("1_4aawx") + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +position = Vector2(-9, 4) +scale = Vector2(0.08, 0.08) +sprite_frames = SubResource("SpriteFrames_48384") +autoplay = "default" +frame_progress = 0.329504 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(0.5, 0.5) +shape = SubResource("RectangleShape2D_t28hd") + +[node name="Arm" type="Node2D" parent="."] + +[node name="Marker2D" type="Marker2D" parent="Arm"] +position = Vector2(-130, 0) diff --git a/Project/Scenes/Enemies/shooting_enemy.tscn b/Project/Scenes/Enemies/shooting_enemy.tscn new file mode 100644 index 0000000..9cd9092 --- /dev/null +++ b/Project/Scenes/Enemies/shooting_enemy.tscn @@ -0,0 +1,83 @@ +[gd_scene load_steps=14 format=3 uid="uid://bki7jjuvugscj"] + +[ext_resource type="Script" path="res://Scripts/enemy.gd" id="1_oyq4s"] +[ext_resource type="PackedScene" uid="uid://dq1pnq3g34tay" path="res://Scenes/Bullets/enemy_bullet.tscn" id="2_w428l"] +[ext_resource type="Texture2D" uid="uid://b2res51c25avx" path="res://Textures/Whale/Whale 1.png" id="3_rlx0w"] +[ext_resource type="Texture2D" uid="uid://s3ici4urgkpp" path="res://Textures/Whale/Whale 2.png" id="4_nq1if"] +[ext_resource type="Texture2D" uid="uid://xvmxbxost161" path="res://Textures/Whale/Whale 3.png" id="5_vayue"] +[ext_resource type="Texture2D" uid="uid://d13ht078u72ob" path="res://Textures/Whale/Whale 4.png" id="6_5ajax"] +[ext_resource type="Texture2D" uid="uid://dmdonnxkc6q5y" path="res://Textures/Whale/Whale 5.png" id="7_jutdb"] +[ext_resource type="Texture2D" uid="uid://mk3erlmynh73" path="res://Textures/Whale/Whale 6.png" id="8_xrq6q"] +[ext_resource type="Texture2D" uid="uid://dqlcy084umvmy" path="res://Textures/Whale/Whale 7.png" id="9_u1p5y"] +[ext_resource type="Texture2D" uid="uid://bkiv5st0na5lf" path="res://Textures/Whale/Whale 8.png" id="10_fdwi5"] +[ext_resource type="Texture2D" uid="uid://csmh12c3ird1w" path="res://Textures/Whale/Whale 9.png" id="11_7viix"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_t7ivn"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_rlx0w") +}, { +"duration": 1.0, +"texture": ExtResource("4_nq1if") +}, { +"duration": 1.0, +"texture": ExtResource("5_vayue") +}, { +"duration": 1.0, +"texture": ExtResource("6_5ajax") +}, { +"duration": 1.0, +"texture": ExtResource("7_jutdb") +}, { +"duration": 1.0, +"texture": ExtResource("8_xrq6q") +}, { +"duration": 1.0, +"texture": ExtResource("9_u1p5y") +}, { +"duration": 1.0, +"texture": ExtResource("10_fdwi5") +}, { +"duration": 1.0, +"texture": ExtResource("11_7viix") +}], +"loop": true, +"name": &"default", +"speed": 10.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_pdpqn"] +size = Vector2(201, 117) + +[node name="ShootingEnemy" type="RigidBody2D" groups=["Enemy"]] +collision_layer = 3 +collision_mask = 3 +mass = 250.0 +gravity_scale = 0.0 +lock_rotation = true +contact_monitor = true +max_contacts_reported = 1 +script = ExtResource("1_oyq4s") +Speed = 100 +Health = 11 +ScoreAmount = 500 +IsShooting = true +Bullet = ExtResource("2_w428l") + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +position = Vector2(2, 0) +scale = Vector2(0.15, 0.15) +sprite_frames = SubResource("SpriteFrames_t7ivn") +autoplay = "default" +frame_progress = 0.422597 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(23.5, -0.5) +shape = SubResource("RectangleShape2D_pdpqn") + +[node name="Arm" type="Node2D" parent="."] +position = Vector2(23, 0) + +[node name="Marker2D" type="Marker2D" parent="Arm"] +position = Vector2(-130, 0) diff --git a/Project/Scenes/Enemies/small_enemy.tscn b/Project/Scenes/Enemies/small_enemy.tscn new file mode 100644 index 0000000..9761115 --- /dev/null +++ b/Project/Scenes/Enemies/small_enemy.tscn @@ -0,0 +1,101 @@ +[gd_scene load_steps=19 format=3 uid="uid://cvg4akmwt77sx"] + +[ext_resource type="Script" path="res://Scripts/enemy.gd" id="1_kdxi1"] +[ext_resource type="Texture2D" uid="uid://dw3bcaslqj467" path="res://Textures/Coin/Coin 1.png" id="2_s8unv"] +[ext_resource type="Texture2D" uid="uid://cnpg71q8pydtg" path="res://Textures/Coin/Coin 2.png" id="3_mlxhs"] +[ext_resource type="Texture2D" uid="uid://c0kygvqnsfse5" path="res://Textures/Coin/Coin 3.png" id="4_lo4ud"] +[ext_resource type="Texture2D" uid="uid://c21ggslv66qpg" path="res://Textures/Coin/Coin 4.png" id="5_g16sj"] +[ext_resource type="Texture2D" uid="uid://dn2vx0de2c724" path="res://Textures/Coin/Coin 5.png" id="6_06yps"] +[ext_resource type="Texture2D" uid="uid://cro4ea1qh3kj8" path="res://Textures/Coin/Coin 6.png" id="7_3470u"] +[ext_resource type="Texture2D" uid="uid://bb8bpnqbtgd0x" path="res://Textures/Coin/Coin 7.png" id="8_1q3om"] +[ext_resource type="Texture2D" uid="uid://d0lqxih7m0e5w" path="res://Textures/Coin/Coin 8.png" id="9_8niih"] +[ext_resource type="Texture2D" uid="uid://c8w32asukhshm" path="res://Textures/Coin/Coin 9.png" id="10_urhte"] +[ext_resource type="Texture2D" uid="uid://cjsoadwiu0248" path="res://Textures/Coin/Coin 10.png" id="11_kmbik"] +[ext_resource type="Texture2D" uid="uid://l2jd4lf4x4ip" path="res://Textures/Coin/Coin 11.png" id="12_lxhk4"] +[ext_resource type="Texture2D" uid="uid://damvch2xehg0m" path="res://Textures/Coin/Coin 12.png" id="13_cymrp"] +[ext_resource type="Texture2D" uid="uid://ctmtjvr8jqpq" path="res://Textures/Coin/Coin 13.png" id="14_oeilk"] +[ext_resource type="Texture2D" uid="uid://vm6wphb3xf2s" path="res://Textures/Coin/Coin 14.png" id="15_8wghn"] +[ext_resource type="Texture2D" uid="uid://ct2oc7jj6u6n3" path="res://Textures/Coin/Coin 15.png" id="16_52kjy"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_bx8oo"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("2_s8unv") +}, { +"duration": 1.0, +"texture": ExtResource("3_mlxhs") +}, { +"duration": 1.0, +"texture": ExtResource("4_lo4ud") +}, { +"duration": 1.0, +"texture": ExtResource("5_g16sj") +}, { +"duration": 1.0, +"texture": ExtResource("6_06yps") +}, { +"duration": 1.0, +"texture": ExtResource("7_3470u") +}, { +"duration": 1.0, +"texture": ExtResource("8_1q3om") +}, { +"duration": 1.0, +"texture": ExtResource("9_8niih") +}, { +"duration": 1.0, +"texture": ExtResource("10_urhte") +}, { +"duration": 1.0, +"texture": ExtResource("11_kmbik") +}, { +"duration": 1.0, +"texture": ExtResource("12_lxhk4") +}, { +"duration": 1.0, +"texture": ExtResource("13_cymrp") +}, { +"duration": 1.0, +"texture": ExtResource("14_oeilk") +}, { +"duration": 1.0, +"texture": ExtResource("15_8wghn") +}, { +"duration": 1.0, +"texture": ExtResource("16_52kjy") +}], +"loop": true, +"name": &"default", +"speed": 7.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_rhob5"] +size = Vector2(28, 28) + +[node name="SmallEnemy" type="RigidBody2D" groups=["Enemy"]] +collision_layer = 3 +collision_mask = 3 +mass = 10.0 +gravity_scale = 0.0 +lock_rotation = true +contact_monitor = true +max_contacts_reported = 1 +script = ExtResource("1_kdxi1") +Speed = 500 +Health = 3 +ScoreAmount = 100 + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +scale = Vector2(0.03, 0.03) +sprite_frames = SubResource("SpriteFrames_bx8oo") +autoplay = "default" +frame_progress = 0.44266 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_rhob5") + +[node name="Arm" type="Node2D" parent="."] + +[node name="Marker2D" type="Marker2D" parent="Arm"] +position = Vector2(-130, 0) diff --git a/Project/Scenes/Level 01.tscn b/Project/Scenes/Level 01.tscn new file mode 100644 index 0000000..40b505f --- /dev/null +++ b/Project/Scenes/Level 01.tscn @@ -0,0 +1,117 @@ +[gd_scene load_steps=17 format=3 uid="uid://sukfq8clv4s0"] + +[ext_resource type="Texture2D" uid="uid://xlfmu7wr8mhb" path="res://Textures/Level01/Sky2.png" id="1_4a42c"] +[ext_resource type="Texture2D" uid="uid://88sgqxmugeto" path="res://Textures/Level01/Sky1.png" id="2_vchpd"] +[ext_resource type="Texture2D" uid="uid://w527cw3q2qhm" path="res://Textures/Level01/Sky3.png" id="3_2h5vj"] +[ext_resource type="PackedScene" uid="uid://b6gjwbfujf38y" path="res://Scenes/heads_up_display.tscn" id="4_fiy6t"] +[ext_resource type="PackedScene" uid="uid://bjbccem28ir8r" path="res://Scenes/player.tscn" id="5_dh16x"] +[ext_resource type="PackedScene" uid="uid://dguvnd4wmo35j" path="res://Scenes/enemy_waves.tscn" id="6_7y0em"] +[ext_resource type="PackedScene" uid="uid://baqm758lyy4o3" path="res://Scenes/Waves/Level 01/sample_shooting.tscn" id="7_4pyr6"] +[ext_resource type="PackedScene" uid="uid://bkm7p6iqiqm21" path="res://Scenes/Waves/Level 01/sample.tscn" id="7_gs225"] +[ext_resource type="PackedScene" uid="uid://b8vxsep2lvw3a" path="res://Scenes/Waves/begin.tscn" id="8_3hfxd"] +[ext_resource type="PackedScene" uid="uid://bd0ehge1veq56" path="res://Scenes/Waves/end.tscn" id="9_a1qi8"] +[ext_resource type="PackedScene" uid="uid://dyqnmrhflct7u" path="res://Scenes/Waves/Level 01/sample_behind.tscn" id="9_ggr54"] + +[sub_resource type="Gradient" id="Gradient_ay0jx"] +colors = PackedColorArray(0, 0.172549, 1, 1, 0, 0.623529, 1, 1) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_1gw3d"] +gradient = SubResource("Gradient_ay0jx") +width = 1280 +height = 720 +fill_from = Vector2(1, 1) + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ctueq"] +particle_flag_disable_z = true +emission_shape = 3 +emission_box_extents = Vector3(1, 360, 1) +angle_min = 1.07288e-05 +angle_max = 1.07288e-05 +inherit_velocity_ratio = 1.0 +direction = Vector3(-1, 0, 0) +spread = 0.0 +initial_velocity_min = 25.0 +initial_velocity_max = 75.0 +gravity = Vector3(0, 0, 0) +scale_max = 2.0 + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_dvhti"] +particle_flag_disable_z = true +emission_shape = 3 +emission_box_extents = Vector3(1, 360, 1) +angle_min = 1.07288e-05 +angle_max = 1.07288e-05 +inherit_velocity_ratio = 1.0 +direction = Vector3(-1, 0, 0) +spread = 0.0 +initial_velocity_min = 100.0 +initial_velocity_max = 250.0 +gravity = Vector3(0, 0, 0) +scale_min = 0.8 +scale_max = 1.3 + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4312q"] +particle_flag_disable_z = true +emission_shape = 3 +emission_box_extents = Vector3(1, 360, 1) +angle_min = 1.07288e-05 +angle_max = 1.07288e-05 +inherit_velocity_ratio = 1.0 +direction = Vector3(-1, 0, 0) +spread = 0.0 +initial_velocity_min = 50.0 +initial_velocity_max = 1000.0 +gravity = Vector3(0, 0, 0) +scale_min = 0.3 +scale_max = 1.1 + +[node name="Level 01" type="Node2D"] + +[node name="Background" type="Node2D" parent="."] + +[node name="TextureRect" type="TextureRect" parent="Background"] +offset_right = 40.0 +offset_bottom = 40.0 +texture = SubResource("GradientTexture2D_1gw3d") + +[node name="SlowestClouds" type="GPUParticles2D" parent="Background"] +position = Vector2(1800, 360) +amount = 40 +process_material = SubResource("ParticleProcessMaterial_ctueq") +texture = ExtResource("1_4a42c") +lifetime = 480.0 +preprocess = 120.0 +visibility_rect = Rect2(-2000, -2000, 4000, 4000) + +[node name="SlowClouds" type="GPUParticles2D" parent="Background"] +position = Vector2(1800, 360) +amount = 20 +process_material = SubResource("ParticleProcessMaterial_dvhti") +texture = ExtResource("2_vchpd") +lifetime = 120.0 +preprocess = 40.0 +visibility_rect = Rect2(-2000, -2000, 4000, 4000) + +[node name="FastClouds" type="GPUParticles2D" parent="Background"] +position = Vector2(1800, 360) +amount = 40 +process_material = SubResource("ParticleProcessMaterial_4312q") +texture = ExtResource("3_2h5vj") +lifetime = 40.0 +preprocess = 10.0 +visibility_rect = Rect2(-2000, -2000, 4000, 4000) + +[node name="HeadsUpDisplay" parent="." instance=ExtResource("4_fiy6t")] + +[node name="Player" parent="." instance=ExtResource("5_dh16x")] +position = Vector2(157, 279) +slide_on_ceiling = false + +[node name="EnemyWaves" parent="." instance=ExtResource("6_7y0em")] +WaveWaits = Array[float]([0.0, 7.0, 4.0]) +WaveScenes = Array[PackedScene]([ExtResource("7_4pyr6"), ExtResource("7_gs225"), ExtResource("9_ggr54")]) +BeginningFade = ExtResource("8_3hfxd") +EndingFadeTime = 5.0 +EndingFade = ExtResource("9_a1qi8") + +[connection signal="PlayerTookDamage" from="Player" to="HeadsUpDisplay" method="_on_player_player_took_damage"] diff --git a/Project/Scenes/Waves/Level 01/sample.tscn b/Project/Scenes/Waves/Level 01/sample.tscn new file mode 100644 index 0000000..081dc48 --- /dev/null +++ b/Project/Scenes/Waves/Level 01/sample.tscn @@ -0,0 +1,33 @@ +[gd_scene load_steps=2 format=3 uid="uid://bkm7p6iqiqm21"] + +[ext_resource type="PackedScene" uid="uid://8l43dsk30uq3" path="res://Scenes/Enemies/enemy.tscn" id="1_qilfm"] + +[node name="SampleNoAnim" type="Node2D"] + +[node name="Enemy" parent="." instance=ExtResource("1_qilfm")] +position = Vector2(1358, 350) +Speed = 400 + +[node name="Enemy2" parent="." instance=ExtResource("1_qilfm")] +position = Vector2(1394, 242) +Speed = 400 + +[node name="Enemy3" parent="." instance=ExtResource("1_qilfm")] +position = Vector2(1388, 441) +Speed = 400 + +[node name="Enemy4" parent="." instance=ExtResource("1_qilfm")] +position = Vector2(1425, 533) +Speed = 200 + +[node name="Enemy5" parent="." instance=ExtResource("1_qilfm")] +position = Vector2(1460, 625) +Speed = 200 + +[node name="Enemy6" parent="." instance=ExtResource("1_qilfm")] +position = Vector2(1436, 148) +Speed = 200 + +[node name="Enemy7" parent="." instance=ExtResource("1_qilfm")] +position = Vector2(1480, 56) +Speed = 200 diff --git a/Project/Scenes/Waves/Level 01/sample_behind.tscn b/Project/Scenes/Waves/Level 01/sample_behind.tscn new file mode 100644 index 0000000..eba9a29 --- /dev/null +++ b/Project/Scenes/Waves/Level 01/sample_behind.tscn @@ -0,0 +1,18 @@ +[gd_scene load_steps=3 format=3 uid="uid://dyqnmrhflct7u"] + +[ext_resource type="PackedScene" uid="uid://8l43dsk30uq3" path="res://Scenes/Enemies/enemy.tscn" id="1_f6jx0"] +[ext_resource type="PackedScene" uid="uid://bki7jjuvugscj" path="res://Scenes/Enemies/shooting_enemy.tscn" id="2_fnekj"] + +[node name="SampleBehind" type="Node2D"] + +[node name="Enemy" parent="." instance=ExtResource("1_f6jx0")] +position = Vector2(-74, 175) +Direction = Vector2(1, 0) + +[node name="Enemy2" parent="." instance=ExtResource("1_f6jx0")] +position = Vector2(-79, 266) +Direction = Vector2(1, 0) + +[node name="ShootingEnemy" parent="." instance=ExtResource("2_fnekj")] +position = Vector2(-173, 589) +Direction = Vector2(1, 0) diff --git a/Project/Scenes/Waves/Level 01/sample_shooting.tscn b/Project/Scenes/Waves/Level 01/sample_shooting.tscn new file mode 100644 index 0000000..7585026 --- /dev/null +++ b/Project/Scenes/Waves/Level 01/sample_shooting.tscn @@ -0,0 +1,15 @@ +[gd_scene load_steps=2 format=3 uid="uid://baqm758lyy4o3"] + +[ext_resource type="PackedScene" uid="uid://bki7jjuvugscj" path="res://Scenes/Enemies/shooting_enemy.tscn" id="1_5prw6"] + +[node name="SampleNoAnimShooting" type="Node2D"] + +[node name="ShootingEnemy" parent="." instance=ExtResource("1_5prw6")] +position = Vector2(1394, 83) + +[node name="ShootingEnemy2" parent="." instance=ExtResource("1_5prw6")] +position = Vector2(1391, 212) + +[node name="ShootingEnemy3" parent="." instance=ExtResource("1_5prw6")] +position = Vector2(1386, 342) +BulletDirection = 90.0 diff --git a/Project/Scenes/Waves/begin.tscn b/Project/Scenes/Waves/begin.tscn new file mode 100644 index 0000000..da4bd8f --- /dev/null +++ b/Project/Scenes/Waves/begin.tscn @@ -0,0 +1,53 @@ +[gd_scene load_steps=5 format=3 uid="uid://b8vxsep2lvw3a"] + +[ext_resource type="Script" path="res://Scripts/beginning&end.gd" id="1_r5omd"] + +[sub_resource type="Animation" id="Animation_hbbht"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("ColorRect:color") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(0, 0, 0, 1)] +} + +[sub_resource type="Animation" id="Animation_xpd8i"] +resource_name = "anim" +length = 3.0 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("ColorRect:color") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 3), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_gul8r"] +_data = { +"RESET": SubResource("Animation_hbbht"), +"anim": SubResource("Animation_xpd8i") +} + +[node name="Begin" type="Node2D"] +script = ExtResource("1_r5omd") + +[node name="ColorRect" type="ColorRect" parent="."] +offset_right = 1280.0 +offset_bottom = 720.0 +color = Color(0, 0, 0, 1) + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +libraries = { +"": SubResource("AnimationLibrary_gul8r") +} diff --git a/Project/Scenes/Waves/end.tscn b/Project/Scenes/Waves/end.tscn new file mode 100644 index 0000000..8e23f5f --- /dev/null +++ b/Project/Scenes/Waves/end.tscn @@ -0,0 +1,67 @@ +[gd_scene load_steps=5 format=3 uid="uid://bd0ehge1veq56"] + +[ext_resource type="Script" path="res://Scripts/beginning&end.gd" id="1_neulq"] + +[sub_resource type="Animation" id="Animation_wxjil"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("ColorRect:color") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(0, 0, 0, 0)] +} + +[sub_resource type="Animation" id="Animation_l8o88"] +resource_name = "end" +length = 3.0 +tracks/0/type = "method" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(2.99), +"transitions": PackedFloat32Array(1), +"values": [{ +"args": [], +"method": &"NextLevel" +}] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("ColorRect:color") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 3), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_q6a5y"] +_data = { +"RESET": SubResource("Animation_wxjil"), +"anim": SubResource("Animation_l8o88") +} + +[node name="End" type="Node2D"] +script = ExtResource("1_neulq") + +[node name="ColorRect" type="ColorRect" parent="."] +offset_right = 1280.0 +offset_bottom = 720.0 +color = Color(0, 0, 0, 0) + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +libraries = { +"": SubResource("AnimationLibrary_q6a5y") +} diff --git a/Project/Scenes/enemy_waves.tscn b/Project/Scenes/enemy_waves.tscn new file mode 100644 index 0000000..faa2842 --- /dev/null +++ b/Project/Scenes/enemy_waves.tscn @@ -0,0 +1,6 @@ +[gd_scene load_steps=2 format=3 uid="uid://dguvnd4wmo35j"] + +[ext_resource type="Script" path="res://Scripts/enemy_waves.gd" id="1_nghhd"] + +[node name="EnemyWaves" type="Node2D"] +script = ExtResource("1_nghhd") diff --git a/Project/Scenes/heads_up_display.tscn b/Project/Scenes/heads_up_display.tscn new file mode 100644 index 0000000..508be54 --- /dev/null +++ b/Project/Scenes/heads_up_display.tscn @@ -0,0 +1,101 @@ +[gd_scene load_steps=9 format=3 uid="uid://b6gjwbfujf38y"] + +[ext_resource type="Script" path="res://Scripts/heads_up_display.gd" id="1_u3slv"] +[ext_resource type="Texture2D" uid="uid://8s5wyy4abpnr" path="res://Textures/Hud.png" id="2_m85kq"] +[ext_resource type="Texture2D" uid="uid://cunprfaqhrw10" path="res://Textures/Hudfill.png" id="4_bo16e"] + +[sub_resource type="LabelSettings" id="LabelSettings_kfuc0"] +font_size = 30 +font_color = Color(0.73, 0.73, 0, 1) +outline_size = 1 +outline_color = Color(0, 1, 0, 1) +shadow_color = Color(0, 0, 0, 1) + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_rarxg"] +normal = Vector2(1, 0) + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_cmc0f"] +normal = Vector2(0, 1) + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_hgweh"] + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_qyvfk"] +normal = Vector2(-1, 0) + +[node name="HeadsUpDisplay" type="Control"] +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +script = ExtResource("1_u3slv") + +[node name="Container" type="Control" parent="."] +anchors_preset = 0 +offset_right = 40.0 +offset_bottom = 40.0 + +[node name="TextureRect" type="TextureRect" parent="Container"] +layout_mode = 0 +offset_top = -28.0 +offset_right = 1280.0 +offset_bottom = 692.0 +texture = ExtResource("2_m85kq") +expand_mode = 3 + +[node name="Sprite2D" type="Sprite2D" parent="Container"] +position = Vector2(135, 37) +scale = Vector2(0.0950521, 0.0962963) +texture = ExtResource("4_bo16e") + +[node name="Sprite2D2" type="Sprite2D" parent="Container"] +position = Vector2(312, 37) +scale = Vector2(0.0950521, 0.0962963) +texture = ExtResource("4_bo16e") + +[node name="Sprite2D3" type="Sprite2D" parent="Container"] +position = Vector2(488, 37) +scale = Vector2(0.0950521, 0.0962963) +texture = ExtResource("4_bo16e") + +[node name="Label" type="Label" parent="Container"] +layout_mode = 0 +offset_left = 712.0 +offset_top = 18.0 +offset_right = 1205.0 +offset_bottom = 63.0 +text = "1234567890" +label_settings = SubResource("LabelSettings_kfuc0") +horizontal_alignment = 2 +uppercase = true + +[node name="Wall" type="StaticBody2D" parent="."] +collision_layer = 4 +collision_mask = 4 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall"] +shape = SubResource("WorldBoundaryShape2D_rarxg") + +[node name="Wall2" type="StaticBody2D" parent="."] +collision_layer = 4 +collision_mask = 4 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall2"] +shape = SubResource("WorldBoundaryShape2D_cmc0f") + +[node name="Wall3" type="StaticBody2D" parent="."] +collision_layer = 4 +collision_mask = 4 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall3"] +position = Vector2(1280, 720) +shape = SubResource("WorldBoundaryShape2D_hgweh") + +[node name="Wall4" type="StaticBody2D" parent="."] +collision_layer = 4 +collision_mask = 4 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall4"] +position = Vector2(1280, 720) +shape = SubResource("WorldBoundaryShape2D_qyvfk") diff --git a/Project/Scenes/player.tscn b/Project/Scenes/player.tscn new file mode 100644 index 0000000..97a0d99 --- /dev/null +++ b/Project/Scenes/player.tscn @@ -0,0 +1,248 @@ +[gd_scene load_steps=14 format=3 uid="uid://bjbccem28ir8r"] + +[ext_resource type="Script" path="res://Scripts/player.gd" id="1_2bkpj"] +[ext_resource type="PackedScene" uid="uid://do4a4d3u60iy1" path="res://Scenes/Bullets/bullet.tscn" id="2_ogm6h"] +[ext_resource type="Texture2D" uid="uid://c5kt81t5h4vgn" path="res://Textures/Plane/Plane.png" id="3_5g2vf"] +[ext_resource type="AudioStream" uid="uid://dg1f8fv4a2jdm" path="res://Sound/Explosion.ogg" id="3_apj4i"] +[ext_resource type="Texture2D" uid="uid://bcbjh2amre7ke" path="res://Textures/Plane/PlaneUp.png" id="3_t0dqt"] +[ext_resource type="AudioStream" uid="uid://do4a5aj5a0216" path="res://Sound/Shoot.ogg" id="4_m3gyy"] +[ext_resource type="Texture2D" uid="uid://bff4pkabs2ecf" path="res://Textures/Plane/PlaneDown.png" id="5_ylcev"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_u1ywu"] +size = Vector2(220, 68) + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_xtmdc"] +particle_flag_disable_z = true +emission_shape = 3 +emission_box_extents = Vector3(0, 12, 1) +direction = Vector3(-1, 0, 0) +spread = 0.0 +initial_velocity_min = 650.0 +initial_velocity_max = 650.0 +gravity = Vector3(0, 0, 0) +scale_max = 8.0 +color = Color(0.513233, 0.513233, 0.513233, 1) + +[sub_resource type="Animation" id="Animation_bb0i0"] +resource_name = "Death" +length = 5.0 +step = 0.1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:visible") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(3), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("GPUParticles2D2:visible") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(3), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("GPUParticles2D:visible") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(3), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("ColorRect:color") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(3, 5), +"transitions": PackedFloat32Array(1, 2), +"update": 0, +"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1)] +} +tracks/4/type = "method" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath(".") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(4.99), +"transitions": PackedFloat32Array(1), +"values": [{ +"args": [], +"method": &"GoToScene" +}] +} + +[sub_resource type="Animation" id="Animation_vh54h"] +resource_name = "Hit" +length = 3.01 +step = 0.05 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:modulate") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.25, 0.5, 0.75, 1, 1.25, 1.5, 1.75, 2, 2.25, 2.5, 2.75, 3), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), +"update": 0, +"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0.392157), Color(1, 1, 1, 1), Color(1, 1, 1, 0.392157), Color(1, 1, 1, 1), Color(1, 1, 1, 0.392157), Color(1, 1, 1, 1), Color(1, 1, 1, 0.392157), Color(1, 1, 1, 1), Color(1, 1, 1, 0.392157), Color(1, 1, 1, 1), Color(1, 1, 1, 0.392157), Color(1, 1, 1, 1)] +} + +[sub_resource type="Animation" id="Animation_gbl2x"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:visible") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("GPUParticles2D2:visible") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("GPUParticles2D:visible") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("ColorRect:color") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(0, 0, 0, 0)] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath(".:modulate") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(1, 1, 1, 1)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_vkafp"] +_data = { +"Death": SubResource("Animation_bb0i0"), +"Hit": SubResource("Animation_vh54h"), +"RESET": SubResource("Animation_gbl2x") +} + +[node name="Player" type="CharacterBody2D" groups=["Player"]] +collision_layer = 4 +collision_mask = 4 +motion_mode = 1 +script = ExtResource("1_2bkpj") +Speed = 400 +Bullet = ExtResource("2_ogm6h") +FireRate = 0.04 +PlaneUp = ExtResource("3_t0dqt") +PlaneNeutral = ExtResource("3_5g2vf") +PlaneDown = ExtResource("5_ylcev") + +[node name="Area2D" type="Area2D" parent="."] +position = Vector2(3, 3) + +[node name="EnemyCollider" type="CollisionShape2D" parent="Area2D"] +position = Vector2(0.5, 3.5) +shape = SubResource("RectangleShape2D_u1ywu") + +[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="Area2D"] +stream = ExtResource("3_apj4i") + +[node name="Gun" type="Node2D" parent="."] +position = Vector2(1, 1) + +[node name="Marker2D" type="Marker2D" parent="Gun"] +position = Vector2(85, 33) + +[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="Gun"] +stream = ExtResource("4_m3gyy") +volume_db = -20.0 +max_polyphony = 2 + +[node name="GPUParticles2D2" type="GPUParticles2D" parent="."] +position = Vector2(-58, -16) +amount = 500 +amount_ratio = 0.66 +process_material = SubResource("ParticleProcessMaterial_xtmdc") +lifetime = 5.0 + +[node name="Sprite2D" type="Sprite2D" parent="."] +position = Vector2(7, 16) +scale = Vector2(0.12, 0.12) +texture = ExtResource("3_5g2vf") + +[node name="WallCollider" type="CollisionShape2D" parent="."] +position = Vector2(4, 7) +shape = SubResource("RectangleShape2D_u1ywu") + +[node name="GPUParticles2D" type="GPUParticles2D" parent="."] +position = Vector2(-70, -10) +amount = 500 +amount_ratio = 0.66 +process_material = SubResource("ParticleProcessMaterial_xtmdc") +lifetime = 5.0 + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +libraries = { +"": SubResource("AnimationLibrary_vkafp") +} + +[node name="ColorRect" type="ColorRect" parent="."] +offset_left = -5000.0 +offset_top = -5000.0 +offset_right = 5000.0 +offset_bottom = 5000.0 +color = Color(0, 0, 0, 0) + +[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"] diff --git a/Project/Scripts/beginning&end.gd b/Project/Scripts/beginning&end.gd new file mode 100644 index 0000000..f2a8516 --- /dev/null +++ b/Project/Scripts/beginning&end.gd @@ -0,0 +1,11 @@ +extends Node2D + +@onready var Animator = get_node("AnimationPlayer") + +func _ready(): + Animator.play("anim") + +func NextLevel(): + Global.CurrentLevel += 1 + # take a look at the file and change it according to your naming scheme. + get_tree().change_scene_to_file("res://Scenes/level_0" + var_to_str(Global.CurrentLevel) + ".tscn") diff --git a/Project/Scripts/bullet.gd b/Project/Scripts/bullet.gd new file mode 100644 index 0000000..4ae28cb --- /dev/null +++ b/Project/Scripts/bullet.gd @@ -0,0 +1,40 @@ +extends RigidBody2D + +var Speed = 1200 + +var DespawnTimer: float = 5 +var timer: float = 0 +@export var EnemyBullet: bool = false + +# rotato is here to fix a fucking bug. Thanks engine! +@export var rotato: float +var Direction: Vector2 = Vector2(0, 0) + +func _integrate_forces(_state: PhysicsDirectBodyState2D): + self.linear_velocity = Direction * Speed + self.rotation_degrees = rotato + # Direction using trig + Direction = Vector2(cos(deg_to_rad(rotato)), sin(deg_to_rad(rotato))) + # Flip it correctly when rotated + if rotato > 90 and rotato <= 270: + get_node("Sprite2D").flip_v = true + +func _physics_process(delta: float): + # Despawn to stop game from lagging + timer += delta + if timer >= DespawnTimer: + self.queue_free() + +func _on_body_entered(body: Node) -> void: + # Bullets collide into each other sometimes. Remove it by putting bullets into a group. + if !body.is_in_group("Bullet") and EnemyBullet != true and body.is_in_group("Enemy"): + body.set("Health", body.get("Health") - 1) + get_node("AudioStreamPlayer").play() + DespawnTimer = timer + 1 + # Don't disappear the bullet, the Audio needs to play! + self.collision_layer = 0b0000 + self.collision_mask = 0b0000 + self.visible = false + # for the player + elif !body.is_in_group("Bullet") and EnemyBullet == true and body.is_in_group("Player"): + body.TakeDamage() diff --git a/Project/Scripts/enemy.gd b/Project/Scripts/enemy.gd new file mode 100644 index 0000000..6303d66 --- /dev/null +++ b/Project/Scripts/enemy.gd @@ -0,0 +1,59 @@ +extends RigidBody2D + +@export_category("Basic Stuff") +@export var Speed: int = 250 +@export var Health: int = 5 +@export var Direction: Vector2 = Vector2(-1, 0) +@export var ScoreAmount: int = 200 + +@export_category("Shooting") +@export var IsShooting: bool = false +@export var Bullet: PackedScene +@export var FireSpeed: float = 1 +@export_range(0, 360) var BulletDirection: float = 0 +var FireTimer: float = 0 + +@export_category("Other") +@export var IsBoss: bool = false + +var DespawnTimer: float = 0 + +func _ready(): + get_node("Arm").rotation_degrees = -BulletDirection + if Direction.x == 1: + get_node("AnimatedSprite2D").flip_h = true + +func _integrate_forces(_state: PhysicsDirectBodyState2D): + self.linear_velocity = Direction * Speed + +func _process(delta: float): + # Despawning + DespawnTimer += delta + + # Despawn to free up processing time + if DespawnTimer >= 30 and IsBoss == false: + self.queue_free() + + # Shooting + if IsShooting == true: + FireTimer += delta + if FireTimer >= FireSpeed: + var bullet = Bullet.instantiate() + bullet.rotato = -BulletDirection + 180 + bullet.transform = get_node("Arm/Marker2D").global_transform + get_tree().current_scene.add_child(bullet) + FireTimer = 0 + + # Death + if Health <= 0: + Global.TotalScore += ScoreAmount + if IsBoss == true: + Despawn() + else: + self.queue_free() + +# FOR ANIMATION ONLY +func Despawn(): + self.queue_free() + # Laziness. Gets the waves. + get_tree().current_scene.get_node("EnemyWaves").WaveWaits[get_tree().current_scene.get_node("EnemyWaves").CurrentWave] = 0 diff --git a/Project/Scripts/enemy_waves.gd b/Project/Scripts/enemy_waves.gd new file mode 100644 index 0000000..8b000f3 --- /dev/null +++ b/Project/Scripts/enemy_waves.gd @@ -0,0 +1,44 @@ +extends Node2D + +# Wave stuff. +@export_category("Waves") +@export var WaveWaits: Array[float] +@export var WaveScenes: Array[PackedScene] +var WaveTimer: float = 0 +var CurrentWave: int = 0 +# Start to make sure no other waves spawn when fading. +var Start: bool = false + +# Fading happens at the beginning and end of the level. +@export_category("Fading") +@export var BeginningFades: bool = true +@export var BeginningFadeTime: float = 3 +@export var BeginningFade: PackedScene +@export var EndingFades: bool = true +@export var EndingFadeTime: float = 3 +@export var EndingFade: PackedScene + +func _ready(): + # This addition here is to make sure that the fade completes. + if WaveWaits.size() != WaveScenes.size(): + push_error("The WaveWaits and the WaveScenes don't line up! Are you missing something?") + if BeginningFades == true: + Spawn(BeginningFade) + +func _process(delta: float): + WaveTimer += delta + if Start == false and WaveTimer >= BeginningFadeTime: + Start = true + WaveTimer = 0 + if CurrentWave != WaveScenes.size() and Start == true: + if WaveTimer >= WaveWaits[CurrentWave]: + Spawn(WaveScenes[CurrentWave]) + CurrentWave += 1 + if CurrentWave == WaveScenes.size() and WaveTimer >= EndingFadeTime: + Spawn(EndingFade) + +func Spawn(Wave: PackedScene): + var thing = Wave.instantiate() + self.add_child(thing) + thing.transform = self.global_transform + WaveTimer = 0 diff --git a/Project/Scripts/global.gd b/Project/Scripts/global.gd new file mode 100644 index 0000000..1eccde2 --- /dev/null +++ b/Project/Scripts/global.gd @@ -0,0 +1,4 @@ +extends Node + +var TotalScore: int = 0 +var CurrentLevel: int = 1 diff --git a/Project/Scripts/heads_up_display.gd b/Project/Scripts/heads_up_display.gd new file mode 100644 index 0000000..17af616 --- /dev/null +++ b/Project/Scripts/heads_up_display.gd @@ -0,0 +1,15 @@ +extends Control + + +# change the hud if the player takes damage +func _on_player_player_took_damage(Health: int): + match Health: + 2: + get_node("Container/Sprite2D3").visible = false + 1: + get_node("Container/Sprite2D2").visible = false + 0: + get_node("Container/Sprite2D").visible = false + +func _process(_delta: float): + get_node("Container/Label").text = str(Global.TotalScore) diff --git a/Project/Scripts/player.gd b/Project/Scripts/player.gd new file mode 100644 index 0000000..0ec169c --- /dev/null +++ b/Project/Scripts/player.gd @@ -0,0 +1,95 @@ +extends CharacterBody2D + +@export_category("Basic") +@export var Health: int = 3 +@export var Speed: int +@export var InvulnerabilityTime: int = 3 +var Invulnerable: bool = false +var InvulnerabilityTimer: float = 0 + +@export_category("Shooting") +@export var Bullet: PackedScene +@export var FireRate: float +var FireRateTimer: float + +@export_category("Images") +@export var PlaneUp: CompressedTexture2D +@export var PlaneNeutral: CompressedTexture2D +@export var PlaneDown: CompressedTexture2D + +@export_category("Other") +@export var OnDeathScene: PackedScene + +var PlayerControl: bool = true + +signal PlayerTookDamage(Health: int) + +func _physics_process(delta: float) -> void: + FireRateTimer += delta + + # Invulnerability. This is the segment that runs after taking damage. + if Invulnerable == true: + InvulnerabilityTimer += delta + if InvulnerabilityTimer >= InvulnerabilityTime: + Invulnerable = false + InvulnerabilityTimer = 0 + + if PlayerControl: + # Movement + var SpeedUp = Input.get_action_raw_strength("SpeedUp") + var xdirection = Input.get_axis("Left", "Right") + var ydirection = Input.get_axis("Up", "Down") + + if xdirection || ydirection: + self.velocity = Vector2(xdirection, ydirection).normalized() * Speed * (SpeedUp + 1) + # Adjust sprites on movement + if ydirection == 1: + get_node("Sprite2D").texture = PlaneDown + elif ydirection == -1: + get_node("Sprite2D").texture = PlaneUp + else: + get_node("Sprite2D").texture = PlaneNeutral + else: + # Stop the plane on not moving + self.velocity.x = move_toward(velocity.x, 0, Speed) + self.velocity.y = move_toward(velocity.y, 0, Speed) + # yes, this has to be here. I know, really stupid. + get_node("Sprite2D").texture = PlaneNeutral + + # Shooting + if Input.get_action_raw_strength("Shoot") && FireRateTimer >= FireRate: + var bullet = Bullet.instantiate() + bullet.transform = get_node("Gun/Marker2D").global_transform + get_tree().current_scene.add_child(bullet) + FireRateTimer = 0 + get_node("Gun/AudioStreamPlayer").play() + # If the player losses control (because they are dead) + else: + @warning_ignore("integer_division") + self.velocity.y = Speed / 2 + self.velocity.x = move_toward(velocity.x, 0, Speed) + + # Don't use move_and_collide() because it sticks to the walls. + move_and_slide() + +# If an enemy collides into the player, they run this function. +func TakeDamage(): + Health -= 1 + Invulnerable = true + PlayerTookDamage.emit(Health) + get_node("Area2D/AudioStreamPlayer").play() + if Health == 0: + PlayerControl = false + get_node("AnimationPlayer").play("Death") + # Invulnerable so that way you won't be annoyed. + InvulnerabilityTime = 5 + Invulnerable = true + else: + get_node("AnimationPlayer").play("Hit") + +func _on_area_2d_body_entered(_body: Node2D): + if Invulnerable != true: + TakeDamage() + +func GoToScene(): + get_tree().change_scene_to_packed(OnDeathScene) diff --git a/Project/Sound/Explosion.ogg b/Project/Sound/Explosion.ogg new file mode 100644 index 0000000..635aa2d Binary files /dev/null and b/Project/Sound/Explosion.ogg differ diff --git a/Project/Sound/Explosion.ogg.import b/Project/Sound/Explosion.ogg.import new file mode 100644 index 0000000..621ea06 --- /dev/null +++ b/Project/Sound/Explosion.ogg.import @@ -0,0 +1,19 @@ +[remap] + +importer="oggvorbisstr" +type="AudioStreamOggVorbis" +uid="uid://dg1f8fv4a2jdm" +path="res://.godot/imported/Explosion.ogg-76a64175d2e606bc2460caa0820fe595.oggvorbisstr" + +[deps] + +source_file="res://Sound/Explosion.ogg" +dest_files=["res://.godot/imported/Explosion.ogg-76a64175d2e606bc2460caa0820fe595.oggvorbisstr"] + +[params] + +loop=false +loop_offset=0 +bpm=0 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+script_export_mode=2 + +[preset.0.options] + +custom_template/debug="" +custom_template/release="" +variant/extensions_support=false +variant/thread_support=false +vram_texture_compression/for_desktop=true +vram_texture_compression/for_mobile=false +html/export_icon=true +html/custom_html_shell="" +html/head_include="" +html/canvas_resize_policy=2 +html/focus_canvas_on_start=true +html/experimental_virtual_keyboard=false +progressive_web_app/enabled=false +progressive_web_app/ensure_cross_origin_isolation_headers=true +progressive_web_app/offline_page="" +progressive_web_app/display=1 +progressive_web_app/orientation=1 +progressive_web_app/icon_144x144="" +progressive_web_app/icon_180x180="" +progressive_web_app/icon_512x512="" +progressive_web_app/background_color=Color(0, 0, 0, 1) + +[preset.1] + +name="Linux" +platform="Linux" +runnable=true +advanced_options=false +dedicated_server=false +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" 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+advanced_options=false +dedicated_server=false +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="../../Windows/Exosphere Caliber.exe" +encryption_include_filters="" +encryption_exclude_filters="" +encrypt_pck=false +encrypt_directory=false +script_export_mode=2 + +[preset.2.options] + +custom_template/debug="" +custom_template/release="" +debug/export_console_wrapper=1 +binary_format/embed_pck=false +texture_format/s3tc_bptc=true +texture_format/etc2_astc=false +binary_format/architecture="x86_64" +codesign/enable=false +codesign/timestamp=true +codesign/timestamp_server_url="" +codesign/digest_algorithm=1 +codesign/description="" +codesign/custom_options=PackedStringArray() +application/modify_resources=true +application/icon="" +application/console_wrapper_icon="" +application/icon_interpolation=4 +application/file_version="" +application/product_version="" +application/company_name="" +application/product_name="" +application/file_description="" +application/copyright="" +application/trademarks="" +application/export_angle=0 +application/export_d3d12=0 +application/d3d12_agility_sdk_multiarch=true +ssh_remote_deploy/enabled=false +ssh_remote_deploy/host="user@host_ip" +ssh_remote_deploy/port="22" +ssh_remote_deploy/extra_args_ssh="" +ssh_remote_deploy/extra_args_scp="" +ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}' +$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}' +$trigger = New-ScheduledTaskTrigger -Once -At 00:00 +$settings = New-ScheduledTaskSettingsSet +$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings +Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true +Start-ScheduledTask -TaskName godot_remote_debug +while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 } +Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue" +ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue +Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue +Remove-Item -Recurse -Force '{temp_dir}'" diff --git a/Project/icon.png b/Project/icon.png new file mode 100644 index 0000000..cefb92b Binary files /dev/null and b/Project/icon.png differ diff --git a/Project/icon.png.import b/Project/icon.png.import new file mode 100644 index 0000000..6f37644 --- /dev/null +++ b/Project/icon.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dsur7nxbtpbg3" +path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.png" +dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Project/project.godot b/Project/project.godot new file mode 100644 index 0000000..a2cfec2 --- /dev/null +++ b/Project/project.godot @@ -0,0 +1,72 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="Side Scrolling Shooter Template" +config/description="Side scrolling shooter inspired by Earth Defense Force." +run/main_scene="res://Scenes/Level 01.tscn" +config/features=PackedStringArray("4.3", "Forward Plus") +boot_splash/bg_color=Color(0, 0, 0, 1) +config/icon="res://icon.png" + +[autoload] + +Global="*res://Scripts/global.gd" + +[display] + +window/size/viewport_width=1280 +window/size/viewport_height=720 +window/stretch/mode="viewport" + +[filesystem] + +import/fbx2gltf/enabled=false +import/blender/enabled=false + +[input] + +Left={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null) +] +} +Right={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) +] +} +Up={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) +] +} +Down={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) +] +} +Shoot={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) +] +} +SpeedUp={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +] +} + +[layer_names] + +2d_physics/layer_1="Player" +2d_physics/layer_2="Bullet" +2d_physics/layer_3="Wall"