Documentation

This commit is contained in:
CatAClock 2025-07-21 10:03:43 -07:00
parent 60446d8c33
commit e06921306a
7 changed files with 455 additions and 9 deletions

17
docs/Bullet.xml Normal file
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Bullet" inherits="RigidBody2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://raw.githubusercontent.com/godotengine/godot/master/doc/class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
</members>
<signals>
</signals>
<constants>
</constants>
</class>

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docs/Enemy.xml Normal file
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Enemy" inherits="RigidBody2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://raw.githubusercontent.com/godotengine/godot/master/doc/class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
</members>
<signals>
</signals>
<constants>
</constants>
</class>

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docs/Player.xml Normal file
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Player" inherits="CharacterBody2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://raw.githubusercontent.com/godotengine/godot/master/doc/class.xsd">
<brief_description>
The main player character for the Side Scrolling Shooter.
</brief_description>
<description>
The complete player character for all player functions.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
</members>
<signals>
</signals>
<constants>
</constants>
</class>

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docs/WaveSystem.xml Normal file
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="WaveSystem" inherits="Node" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://raw.githubusercontent.com/godotengine/godot/master/doc/class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
</members>
<signals>
</signals>
<constants>
</constants>
</class>

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I need to fill this with something.

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#include <godot_cpp/godot.hpp>
static const char *_doc_data_hash = "8574192405191457953";
static const int _doc_data_uncompressed_size = 0;
static const int _doc_data_compressed_size = 8;
static const char *_doc_data_hash = "4239955519742442644";
static const int _doc_data_uncompressed_size = 1918;
static const int _doc_data_compressed_size = 385;
static const unsigned char _doc_data_compressed[] = {
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static godot::internal::DocDataRegistration _doc_data_registration(_doc_data_hash, _doc_data_uncompressed_size, _doc_data_compressed_size, _doc_data_compressed);