added other files to be converted
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8 changed files with 120 additions and 0 deletions
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20
src/Bullet.cpp
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20
src/Bullet.cpp
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#include "Bullet.hpp"
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/property_info.hpp>
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#include <godot_cpp/core/memory.hpp>
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#include <godot_cpp/classes/engine.hpp>
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namespace godot {
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Bullet::Bullet() {
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}
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Bullet::~Bullet() {
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}
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void Bullet::_bind_methods() {
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}
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};
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18
src/Bullet.hpp
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18
src/Bullet.hpp
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#include <godot_cpp/classes/rigid_body2d.hpp>
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namespace godot {
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class Bullet : public RigidBody2D {
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GDCLASS(Bullet, RigidBody2D)
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private:
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int nothing = 0;
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protected:
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static void _bind_methods();
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public:
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Bullet();
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~Bullet();
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};
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};
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20
src/Enemy.cpp
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20
src/Enemy.cpp
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#include "Enemy.hpp"
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/property_info.hpp>
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#include <godot_cpp/core/memory.hpp>
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#include <godot_cpp/classes/engine.hpp>
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namespace godot {
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Enemy::Enemy() {
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}
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Enemy::~Enemy() {
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}
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void Enemy::_bind_methods() {
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}
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};
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18
src/Enemy.hpp
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18
src/Enemy.hpp
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#include <godot_cpp/classes/rigid_body2d.hpp>
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namespace godot {
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class Enemy : public RigidBody2D {
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GDCLASS(Enemy, RigidBody2D)
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private:
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int nothing = 0;
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protected:
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static void _bind_methods();
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public:
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Enemy();
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~Enemy();
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};
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};
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@ -1,6 +1,9 @@
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#include "RegisterTypes.hpp"
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#include "Player.hpp"
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#include "Bullet.hpp"
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#include "Enemy.hpp"
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#include "Wave.hpp"
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#include <gdextension_interface.h>
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#include <godot_cpp/core/defs.hpp>
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@ -14,6 +17,9 @@ void InitializeModule(ModuleInitializationLevel p_level) {
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}
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GDREGISTER_CLASS(Player);
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GDREGISTER_CLASS(Bullet);
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GDREGISTER_CLASS(Wave);
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GDREGISTER_CLASS(Enemy);
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}
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void UninitializeModule(ModuleInitializationLevel p_level) {
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20
src/Wave.cpp
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src/Wave.cpp
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#include "Wave.hpp"
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/property_info.hpp>
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#include <godot_cpp/core/memory.hpp>
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#include <godot_cpp/classes/engine.hpp>
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namespace godot {
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Wave::Wave() {
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}
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Wave::~Wave() {
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}
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void Wave::_bind_methods() {
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}
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};
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18
src/Wave.hpp
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18
src/Wave.hpp
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#include <godot_cpp/classes/node2d.hpp>
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namespace godot {
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class Wave : public Node2D {
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GDCLASS(Wave, Node2D)
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private:
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int nothing = 0;
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protected:
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static void _bind_methods();
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public:
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Wave();
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~Wave();
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};
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};
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