extends Control @export var ThreeTasksButton: PackedScene @export var OneTaskButton: PackedScene @export var RepeatingButton: PackedScene func _ready(): if !FileAccess.file_exists("Tasks.txt"): get_node("SaveNode").SaveVars("Tasks", 0) func Three_Tasks_Button(): get_tree().change_scene_to_packed(ThreeTasksButton) func One_Task_Button(): get_tree().change_scene_to_packed(OneTaskButton) func Repeating_Button(): get_tree().change_scene_to_packed(RepeatingButton) func _on_volume_value_changed(value): AudioServer.set_bus_volume_db(0, value) get_node("TestSoundEffect").play()