extends Control @export var Magic_Great_Ball_Scene: PackedScene @export var Busy_Time_Scene: PackedScene @export var Random_Number_Scene: PackedScene @export var Coin_Counter : PackedScene func _on_magic_great_ball_pressed(): get_tree().change_scene_to_packed(Magic_Great_Ball_Scene) func _on_busy_timer_pressed(): get_tree().change_scene_to_packed(Busy_Time_Scene) func _on_random_number_pressed(): get_tree().change_scene_to_packed(Random_Number_Scene) func _on_coin_counter_pressed(): get_tree().change_scene_to_packed(Coin_Counter)