extends Node2D var Pennies: int = 0 var Nickels: int = 0 var Dimes: int = 0 var Quarters: int = 0 var Half_Dollars: int = 0 var Dollar_Coins: int = 0 var Roll_P: int = 0 var Roll_N: int = 0 var Roll_D: int = 0 var Roll_Q: int = 0 var Roll_H: int = 0 var Roll_Do: int = 0 func _ready(): var stringies = GlobalVars.LoadList("user://Rolls") if stringies.size() == 0: return Pennies = int(stringies[0]) Nickels = int(stringies[1]) Dimes = int(stringies[2]) Quarters = int(stringies[3]) Half_Dollars = int(stringies[4]) Dollar_Coins = int(stringies[5]) Roll_P = int(stringies[6]) Roll_N = int(stringies[7]) Roll_D = int(stringies[8]) Roll_Q = int(stringies[9]) Roll_H = int(stringies[10]) Roll_Do = int(stringies[11]) UpdateNumber() func UpdateNumber(): get_node("Pennies").text = str(Pennies) get_node("Nickels").text = str(Nickels) get_node("Dimes").text = str(Dimes) get_node("Quarters").text = str(Quarters) get_node("Half Dollars").text = str(Half_Dollars) get_node("Dollar Coins").text = str(Dollar_Coins) get_node("Pennies/Rollies").text = str(Roll_P) get_node("Nickels/Rollies").text = str(Roll_N) get_node("Dimes/Rollies").text = str(Roll_D) get_node("Quarters/Rollies").text = str(Roll_Q) get_node("Half Dollars/Rollies").text = str(Roll_H) get_node("Dollar Coins/Rollies").text = str(Roll_Do) GlobalVars.SaveRolls(Pennies, Nickels, Dimes, Quarters, Half_Dollars, Dollar_Coins, Roll_P, Roll_N, Roll_D, Roll_Q, Roll_H, Roll_Do) func Increase(thing: int): match thing: 1: Pennies = Pennies + 1 2: Nickels = Nickels + 1 3: Dimes = Dimes + 1 4: Quarters = Quarters + 1 5: Half_Dollars = Half_Dollars + 1 6: Dollar_Coins = Dollar_Coins + 1 7: Roll_P = Roll_P + 1 8: Roll_N = Roll_N + 1 9: Roll_D = Roll_D + 1 10: Roll_Q = Roll_Q + 1 11: Roll_H = Roll_H + 1 12: Roll_Do = Roll_Do + 1 UpdateNumber() func Decrease(thing: int): match thing: 1: Pennies = Pennies - 1 2: Nickels = Nickels - 1 3: Dimes = Dimes - 1 4: Quarters = Quarters - 1 5: Half_Dollars = Half_Dollars - 1 6: Dollar_Coins = Dollar_Coins - 1 7: Roll_P = Roll_P - 1 8: Roll_N = Roll_N - 1 9: Roll_D = Roll_D - 1 10: Roll_Q = Roll_Q - 1 11: Roll_H = Roll_H - 1 12: Roll_Do = Roll_Do - 1 UpdateNumber() func _on_back_pressed(): get_tree().change_scene_to_file("res://Menu Stuffs/Scene/Main Menu.tscn")