DRG-Femboy-Voice/Source/FSD/Public/ZiplineGunUpgrade.h
2025-04-15 12:39:31 -07:00

30 lines
899 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EZiplineGunUpgrades.h"
#include "StandardItemUpgrade.h"
#include "Templates/SubclassOf.h"
#include "UpgradeValues.h"
#include "ZiplineGunUpgrade.generated.h"
class AActor;
class AFSDPlayerState;
class AZipLineProjectile;
UCLASS(Blueprintable, EditInlineNew, MinimalAPI)
class UZiplineGunUpgrade : public UStandardItemUpgrade {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EZiplineGunUpgrades upgradeType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AZipLineProjectile> ProjectileClass;
public:
UZiplineGunUpgrade();
UFUNCTION(BlueprintCallable, BlueprintPure)
static FUpgradeValues GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf<AActor> Item, EZiplineGunUpgrades NewUpgradeType);
};