30 lines
899 B
C++
Executable file
30 lines
899 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "EZiplineGunUpgrades.h"
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#include "StandardItemUpgrade.h"
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#include "Templates/SubclassOf.h"
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#include "UpgradeValues.h"
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#include "ZiplineGunUpgrade.generated.h"
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class AActor;
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class AFSDPlayerState;
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class AZipLineProjectile;
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UCLASS(Blueprintable, EditInlineNew, MinimalAPI)
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class UZiplineGunUpgrade : public UStandardItemUpgrade {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EZiplineGunUpgrades upgradeType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<AZipLineProjectile> ProjectileClass;
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public:
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UZiplineGunUpgrade();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static FUpgradeValues GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf<AActor> Item, EZiplineGunUpgrades NewUpgradeType);
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};
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