DRG-Femboy-Voice/Source/FSD/Public/ZipLineItem.h
2025-04-15 12:39:31 -07:00

36 lines
1,016 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "AmmoDrivenWeapon.h"
#include "ZipLineItem.generated.h"
class UDialogDataAsset;
UCLASS(Abstract, Blueprintable)
class AZipLineItem : public AAmmoDrivenWeapon {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxDistance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinDistance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinAngle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxAngle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagQuery ExcludeSurfaceTags;
public:
AZipLineItem();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
bool CanFireWeapon(FText& FailMsg, UDialogDataAsset*& FailShout);
};