36 lines
1,016 B
C++
Executable file
36 lines
1,016 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameplayTagContainer.h"
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#include "AmmoDrivenWeapon.h"
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#include "ZipLineItem.generated.h"
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class UDialogDataAsset;
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UCLASS(Abstract, Blueprintable)
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class AZipLineItem : public AAmmoDrivenWeapon {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MaxDistance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MinDistance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MinAngle;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MaxAngle;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagQuery ExcludeSurfaceTags;
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public:
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AZipLineItem();
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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bool CanFireWeapon(FText& FailMsg, UDialogDataAsset*& FailShout);
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};
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