21 lines
608 B
C++
Executable file
21 lines
608 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Blueprint/UserWidget.h"
|
|
#include "WidgetAnimationSettings.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FWidgetAnimationSettings {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float PlaybackSpeed;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TEnumAsByte<EUMGSequencePlayMode::Type> PlayMode;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bRestoreState;
|
|
|
|
FSD_API FWidgetAnimationSettings();
|
|
};
|
|
|