23 lines
645 B
C++
Executable file
23 lines
645 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "WeakpointChannel.generated.h"
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class UFSDPhysicalMaterial;
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class UMaterialInstanceDynamic;
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USTRUCT(BlueprintType)
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struct FWeakpointChannel {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UFSDPhysicalMaterial* WeakPointMaterial;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 BoneIndex;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UMaterialInstanceDynamic* Mid;
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FSD_API FWeakpointChannel();
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};
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