DRG-Femboy-Voice/Source/FSD/Public/VictoryPoseRewarder.h
2025-04-15 12:39:31 -07:00

21 lines
616 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "TreasureRewarder.h"
#include "VictoryPoseRewarder.generated.h"
class UPlayerCharacterID;
class UVictoryPose;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UVictoryPoseRewarder : public UTreasureRewarder {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UVictoryPose* GivenPose;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UPlayerCharacterID* GivenCharacterID;
UVictoryPoseRewarder();
};