DRG-Femboy-Voice/Source/FSD/Public/VanityTestCharacter.h
2025-04-15 12:39:31 -07:00

36 lines
1,012 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "EVanitySlot.h"
#include "VanityTestCharacterItem.h"
#include "VanityTestCharacter.generated.h"
class USkeletalMesh;
UCLASS(Blueprintable)
class AVanityTestCharacter : public ACharacter {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ArmorThickness;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float BeardThickness;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ArmorCoversBeard;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<EVanitySlot, FVanityTestCharacterItem> VanityItems;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USkeletalMesh* WeaponMesh;
public:
AVanityTestCharacter();
UFUNCTION(BlueprintCallable)
void SetupVanity();
};