DRG-Femboy-Voice/Source/FSD/Public/VanityFunctionLibrary.h
2025-04-15 12:39:31 -07:00

25 lines
866 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "VanityFunctionLibrary.generated.h"
class APlayerCharacter;
class UObject;
class UPlayerCharacterID;
UCLASS(Blueprintable)
class FSD_API UVanityFunctionLibrary : public UBlueprintFunctionLibrary {
GENERATED_BODY()
public:
UVanityFunctionLibrary();
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static void RandomizeVanityLoadout(UObject* WorldContextObject, APlayerCharacter* Character);
UFUNCTION(BlueprintCallable)
static void RandomizeAllRandomVanityLoadout(APlayerCharacter* currentCharacter);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static void CopyPasteVanityLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId, int32 fromIndex, int32 toIndex);
};