DRG-Femboy-Voice/Source/FSD/Public/UpgradeValues.h
2025-04-15 12:39:31 -07:00

37 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EItemPreviewStatus.h"
#include "EUpgradeCalucationType.h"
#include "UpgradeValues.generated.h"
USTRUCT(BlueprintType)
struct FUpgradeValues {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float BaseValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float UpgradedValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float UpgradedPercentageValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float OldUpgradedValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float OldUpgradedPercentageValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float CurrentValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EUpgradeCalucationType CalculationType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
EItemPreviewStatus PreviewStatus;
FSD_API FUpgradeValues();
};