22 lines
556 B
C++
Executable file
22 lines
556 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UpgradeTier.generated.h"
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class UItemUpgrade;
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USTRUCT(BlueprintType)
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struct FUpgradeTier {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UItemUpgrade*> upgrades;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 RequiredCharacterLevel;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 RequiredPlayerRank;
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FSD_API FUpgradeTier();
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};
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