DRG-Femboy-Voice/Source/FSD/Public/TutorialManager.h
2025-04-15 12:39:31 -07:00

43 lines
1.4 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "TutorialManager.generated.h"
class AFSDPlayerController;
class APlayerCharacter;
class UFSDSaveGame;
class UTutorialComponent;
UCLASS(Abstract, Blueprintable)
class ATutorialManager : public AActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinimumTimeBetweenTutorials;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ResetTutorialsOnStart;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ShowTutorialsDebug;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<AFSDPlayerController> PlayerController;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<APlayerCharacter> PlayerCharacter;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<UFSDSaveGame> SaveGame;
UPROPERTY(EditAnywhere, Export, Transient, meta=(AllowPrivateAccess=true))
TArray<TWeakObjectPtr<UTutorialComponent>> Tutorials;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<UTutorialComponent> ActiveTutorial;
public:
ATutorialManager();
};