37 lines
1.2 KiB
C++
Executable file
37 lines
1.2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "TunnelSettingItem.h"
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#include "TunnelSetting.generated.h"
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class UFloodFillSettings;
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class UTunnelSegmentSetting;
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UCLASS(Blueprintable)
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class UTunnelSetting : public UDataAsset {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFloodFillSettings* PathfinderNoise;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UTunnelSegmentSetting* BaseSegmentSetting;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UTunnelSegmentSetting* TightBendSegmentSetting;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UTunnelSegmentSetting* DirtSegmentSetting;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UTunnelSegmentSetting* DirtOffsetSetting;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FTunnelSettingItem> VariationSegments;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Weight;
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UTunnelSetting();
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};
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