DRG-Femboy-Voice/Source/FSD/Public/TunnelSetting.h
2025-04-15 12:39:31 -07:00

37 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "TunnelSettingItem.h"
#include "TunnelSetting.generated.h"
class UFloodFillSettings;
class UTunnelSegmentSetting;
UCLASS(Blueprintable)
class UTunnelSetting : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFloodFillSettings* PathfinderNoise;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTunnelSegmentSetting* BaseSegmentSetting;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTunnelSegmentSetting* TightBendSegmentSetting;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTunnelSegmentSetting* DirtSegmentSetting;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTunnelSegmentSetting* DirtOffsetSetting;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FTunnelSettingItem> VariationSegments;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Weight;
UTunnelSetting();
};